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Steam News11 December 20256mo ago

Demo 1.0.6 Update

Outposts can call in reinforcements when under attack & can only be captured if there are no more guards in the area.

Full notes

Full Red Tears: Angola update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes13 additions3 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Store
  • Fixes
  • Balance
changedOutposts now contain weapon loot crates and crafting material loot
addedAdded a day/night cycle
addedNew weapon FAL, used by UNITA Riflemen (placeholder animations)
addedAdded randomised faction patrols (biased by nearby location factions, should result in some dynamic ai outpost attacks!)
addedAdded an Assassination Target, roaming somewhere on the map..
addedAdded Intel system, discovers locations and assassination target clues (Can be found in locations or by looting Officer's corpses)

Red Tears: Angola changes

changedOutposts now contain weapon loot crates and crafting material loot
addedAdded a day/night cycle
addedNew weapon FAL, used by UNITA Riflemen (placeholder animations)
addedAdded randomised faction patrols (biased by nearby location factions, should result in some dynamic ai outpost attacks!)
addedAdded an Assassination Target, roaming somewhere on the map..
  • Outposts can call in reinforcements when under attack & can only be captured if there are no more guards in the area.

  • Outposts now contain weapon loot crates and crafting material loot

  • Added a day/night cycle

  • New weapon FAL, used by UNITA Riflemen (placeholder animations)

  • Added randomised faction patrols (biased by nearby location factions, should result in some dynamic ai outpost attacks!)

  • Added an Assassination Target, roaming somewhere on the map..

  • Added Intel system, discovers locations and assassination target clues (Can be found in locations or by looting Officer's corpses)

  • Location map markers now only appear if that location has been discovered. (Getting close or via intel)

  • Small locations can now be captured by whichever dominant faction is present in the area, so locations can dynamically change hands, even by AI without player interference (outposts are still captured via flag raise).

  • New map layout

  • Added player ragdolls (eg on death)

  • Added death scream sfx

  • Updates & Optimisations to environmental assets

  • SVD given accurate PSO-1 reticle & new animations

  • Added bullet trail to SVD, making long range sniping easier.

  • Added new cosmetic Field Cap with Neck flap hat for Soldiers.

  • Added a Frag Tripwire trap in certain locations

  • Disabled takedowns on allies

  • Fixed explosive hitreg bugs

  • Fixed ai sometimes falling underneath the map when spawning on low fps, leading outposts to be completely empty.

  • Reduced stamina drain from steadying aim

  • Some bug fixes & More

Source

Steam News / 11 December 2025

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