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Steam News22 August 202510mo ago

Demo 1.0 Early Access Release!

Hello! After over 1 and a half years of development, I am happy to announce that the first version of Red Tears is now available for public playtesting!

Full notes

Full Red Tears: Angola update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! After over 1 and a half years of development, I am happy to announce that the first version of Red Tears is now available for public playtesting! This demo is a short vertical slice of an early game region of the world. Thanks to everyone who has been following and supporting development both on this and my previous project PolyTears:)

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Maps
addedHello! After over 1 and a half years of development, I am happy to announce that the first version of Red Tears is now available for public playtesting! This demo is a short vertical slice of an early game region of the world. Thanks to everyone who has been following and supporting development both on this and my previous project PolyTears :)
addedYour feedback is very important at this stage. I will be actively listening to feedback and making changes to increase the quality of the final game. Let me know what worked, what didn't, what I should add, etc. Currently contains:
changed4 Weapons which can be found within the map.
addedAfter this demo I shall be focusing on both polish to existing features and big new systems to improve the core experience, which can be seen both on the ingame roadmap and more detail can be found on the discord. Changes include an on the fly crafting-system and several ai improvements. So stay tuned as this is just the beginning!

Red Tears: Angola changes

addedHello! After over 1 and a half years of development, I am happy to announce that the first version of Red Tears is now available for public playtesting! This demo is a short vertical slice of an early game region of the world. Thanks to everyone who has been following and supporting development both on this and my previous project PolyTears :)
addedYour feedback is very important at this stage. I will be actively listening to feedback and making changes to increase the quality of the final game. Let me know what worked, what didn't, what I should add, etc. Currently contains:
changed4 Weapons which can be found within the map.
addedAfter this demo I shall be focusing on both polish to existing features and big new systems to improve the core experience, which can be seen both on the ingame roadmap and more detail can be found on the discord. Changes include an on the fly crafting-system and several ai improvements. So stay tuned as this is just the beginning!

Your feedback is very important at this stage. I will be actively listening to feedback and making changes to increase the quality of the final game. Let me know what worked, what didn't, what I should add, etc. Currently contains:

  • 4 Weapons which can be found within the map.

  • Stealth & Action ai, with takedowns, knife throw combos and gadgets such as smoke grenades, distraction rocks..

  • Plenty of jank and bugs

After this demo I shall be focusing on both polish to existing features and big new systems to improve the core experience, which can be seen both on the ingame roadmap and more detail can be found on the discord. Changes include an on the fly crafting-system and several ai improvements. So stay tuned as this is just the beginning!

Follow the discord for more frequent updates and to provide feedback!

https://discord.gg/fnFBSDbfNX

-Enjoy!

Source

Steam News / 22 August 2025

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