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Steam News6 October 20223y ago

The Road Ahead - Red Solstice 2: Survivors Roadmap

Hello Marines! Now that all the DLCs have released we have been extensively gathering all the feedback and suggestions from both discord and steam forums. GOOD JOB! Your words can make a difference!

In this update1

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Full Red Solstice 2: Survivors update

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Repeated intro

Hello Marines! Now that all the DLCs have released we have been extensively gathering all the feedback and suggestions from both discord and steam forums. GOOD JOB! Your words can make a difference! Here are some changes we plan to introduce in the following months.

What changed

1 fix1 addition7 changes0 removals
  • Store
  • Balance
  • Maps
  • Gameplay
  • Performance
changedPoint Shop - playing the game and wining missions will award you with points which you can use to "buy" engineering items from campaign and use them in your skirmish matches
changedMore modes for skirmish - reduce number of monsters, but increase their hp, etc.
fixedMore types of special designed fixed waves - currently there is only one fixed wave option. The idea is that each map gets a designed fixed wave focused on a certain playstyle or theme
changedBetter communication and fireteam control - we all know that in-game pinging, mini-map control drawing and communication could be on a higher level, so we plan to address that
changedPotential redesign of some existing boss mechanics and improvement of the same ones - some monsters and some bosses have bugs or are not impactful in the way we want it to be. We would like them to define the gameplay a bit more
changedDefend the wall map in skirmish - a lot of reports have been mentioned that players want to hold the wall against numerous hordes - this might be possible soon

Red Solstice 2: Survivors changes

changedPoint Shop - playing the game and wining missions will award you with points which you can use to "buy" engineering items from campaign and use them in your skirmish matches
changedMore modes for skirmish - reduce number of monsters, but increase their hp, etc.
fixedMore types of special designed fixed waves - currently there is only one fixed wave option. The idea is that each map gets a designed fixed wave focused on a certain playstyle or theme
changedBetter communication and fireteam control - we all know that in-game pinging, mini-map control drawing and communication could be on a higher level, so we plan to address that
changedPotential redesign of some existing boss mechanics and improvement of the same ones - some monsters and some bosses have bugs or are not impactful in the way we want it to be. We would like them to define the gameplay a bit more

Point Shop - playing the game and wining missions will award you with points which you can use to "buy" engineering items from campaign and use them in your skirmish matches

More modes for skirmish - reduce number of monsters, but increase their hp, etc.

More types of special designed fixed waves - currently there is only one fixed wave option. The idea is that each map gets a designed fixed wave focused on a certain playstyle or theme

Better communication and fireteam control - we all know that in-game pinging, mini-map control drawing and communication could be on a higher level, so we plan to address that

Potential redesign of some existing boss mechanics and improvement of the same ones - some monsters and some bosses have bugs or are not impactful in the way we want it to be. We would like them to define the gameplay a bit more

Defend the wall map in skirmish - a lot of reports have been mentioned that players want to hold the wall against numerous hordes - this might be possible soon

Additional campaign options and potentially New Game+ - ability to define your campaign starting conditions

Infinite waves mode - ability to play ...well indefinitely if you think u can survive! This will include finishing all primary missions in the game in the gauntlet mode. We are still thinking of the best way to do it and how we should do it

Prestige - a long time awaited prestige system will arrive

More medals - more medals, such as Aetriden Medal of Honor will be planned

Rebalancing of skills - certain skills and classes will get rebalanced over time, using the feedback we have collected

Optimization - plan is to further optimize the game and reduce loading times - so we will be actively working on it

Bugfixes - we are actively resolving reported bugs with each patch

It’s possible that these updates are subject to change – but we want to thank the community for all the suggestions and feedback, and we appreciate your continued support.

Source

Steam News / 6 October 2022

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