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Steam News7 January 20251y ago

Happy New Year and Patch 3.15!

PERFORMANCE - Improve loading times into maps. BUGFIXES - Fixed ghouler sliding - Fixed dropship issue which can leave players invisible - Fixed Client animations through the game - Fixed client side issues with door ki

Full notes

Full Red Solstice 2: Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change1 removal
  • Maps
  • Fixes
  • Gameplay
changedPERFORMANCE - Improve loading times into maps.
fixedBUGFIXES - Fixed ghouler sliding - Fixed dropship issue which can leave players invisible - Fixed Client animations through the game - Fixed client side issues with door kicking/meleeing/entering and exiting ubas - Fix Ker and hellspawn leaving there burrow particle visible - Fix marine being stuck in dead state after excecution - Fixed UBAS not being targeted by specific stuff (like turrets) - Fix issue of player becoming invisible on exiting vehicle - Fixed deployable hunter and fluffy - Fix fuel depots not working properly - Fix engineer and turret - Fix followers and being revivied (when player in vehicle) - Fix interactable O button not working porperly - Fix UBAS cooldown timer not working properly - Allow burning on biomass - Fix for secondary mission not always rewarding players - Fix civilians not dropping powercells on rescue mission - Small fixes on weapon mods - Fixed artillery AOE - Fix for weapon workbench showing equipped number of modules - Fix for bots loadoud after map load - Surge skill fix - Fix ammo mods not using correct flashes for muzzle - Fix deployable fluffy and hunter - A lot of tiny bugfixes and mapfixes
removedMISSIONS - Removed untargetable enemy dropship from certain missions - Small fixes for wave timers - Campaign hordes are not instant anymore(gives more time late game)

Red Solstice 2: Survivors changes

changedPERFORMANCE - Improve loading times into maps.
fixedBUGFIXES - Fixed ghouler sliding - Fixed dropship issue which can leave players invisible - Fixed Client animations through the game - Fixed client side issues with door kicking/meleeing/entering and exiting ubas - Fix Ker and hellspawn leaving there burrow particle visible - Fix marine being stuck in dead state after excecution - Fixed UBAS not being targeted by specific stuff (like turrets) - Fix issue of player becoming invisible on exiting vehicle - Fixed deployable hunter and fluffy - Fix fuel depots not working properly - Fix engineer and turret - Fix followers and being revivied (when player in vehicle) - Fix interactable O button not working porperly - Fix UBAS cooldown timer not working properly - Allow burning on biomass - Fix for secondary mission not always rewarding players - Fix civilians not dropping powercells on rescue mission - Small fixes on weapon mods - Fixed artillery AOE - Fix for weapon workbench showing equipped number of modules - Fix for bots loadoud after map load - Surge skill fix - Fix ammo mods not using correct flashes for muzzle - Fix deployable fluffy and hunter - A lot of tiny bugfixes and mapfixes
removedMISSIONS - Removed untargetable enemy dropship from certain missions - Small fixes for wave timers - Campaign hordes are not instant anymore(gives more time late game)

PERFORMANCE - Improve loading times into maps.

BUGFIXES - Fixed ghouler sliding - Fixed dropship issue which can leave players invisible - Fixed Client animations through the game - Fixed client side issues with door kicking/meleeing/entering and exiting ubas - Fix Ker and hellspawn leaving there burrow particle visible - Fix marine being stuck in dead state after excecution - Fixed UBAS not being targeted by specific stuff (like turrets) - Fix issue of player becoming invisible on exiting vehicle - Fixed deployable hunter and fluffy - Fix fuel depots not working properly - Fix engineer and turret - Fix followers and being revivied (when player in vehicle) - Fix interactable O button not working porperly - Fix UBAS cooldown timer not working properly - Allow burning on biomass - Fix for secondary mission not always rewarding players - Fix civilians not dropping powercells on rescue mission - Small fixes on weapon mods - Fixed artillery AOE - Fix for weapon workbench showing equipped number of modules - Fix for bots loadoud after map load - Surge skill fix - Fix ammo mods not using correct flashes for muzzle - Fix deployable fluffy and hunter - A lot of tiny bugfixes and mapfixes

MISSIONS - Removed untargetable enemy dropship from certain missions - Small fixes for wave timers - Campaign hordes are not instant anymore(gives more time late game)

Source

Steam News / 7 January 2025

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