Full notes
Full Red Rogue Sea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
We've implemented several changes aimed at decreasing player frustration and increasing overall QoL.
Added a feature that highlights the crew member clicked in the HUD, making it easier to locate them on the grid.
Added an optional button to skip the entire combat round when the enemy has no remaining crew members able to act.
Reworked all enemy fort layouts so each now has three possible assault entry points, preventing situations where a harpoon cannot be used due to the fort’s configuration.
Source
Changelog.gg summarizes and formats this update. How we read updates.
