Full notes
Full Red Rogue Sea update
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What changed
- Gameplay
- Events
- Store
- Performance
- Fixes
Red Rogue Sea changes
Ahoy there!
After recovering from the Steam Next Fest hangover, we’ve polished our demo with the help of all the brave players who gave it a try – and we’ve added some exciting new content!
You now have access to Chainshots, a powerful type of cannonball designed to wreck enemy cannons and stations with precision and style.
| Steam post image |
These deadly rounds can be fired from the newly introduced cannon: the Thunderer! You can get your hands on it at the Emporium, or as a reward in certain (rare) events.
| Steam post image |
And last but not least, we’ve added a brand-new battle event type: Assaults. In these encounters, enemies have boarded your ship – and the only path to victory is a fierce close-quarters fight!
You’ll find Rum especially handy during these skirmishes.
So, set sail for the demo, test out the new content, and don’t forget to share your thoughts with us.
Fair winds!
Patch notes:
Assaults are now available as a type of combat event
Chainshot tactic card and Thunderer cannon available as rewards or to be purchased at the Emporium.
Rendering graphics pipeline simplified to address potential crashing problems and improve overall performance
Fixed some in-combat situations where the game could end on a "softlock"
Fixed a problem where selecting certain resolution options was not scaling the window correctly
Fixed incorrect interactions with fire sources
Added some QoL changes
Source
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