HomeGamesUpdatesPricingMethodology
Steam News29 June 20264d ago

Dev Diary II - Forged in fire 🔥

Howlers! Huge month for us with lots of exciting updates to share. We’re working hard to build something best-in-class that lives up to the standard that both the tabletop and book series have set.

In this update4

Full notes

Full Red Rising update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Performance
  • UI and audio
changedCard EffectsNo card is complete without a SHADER to make it feel like a real object in your hands, and our FX artist has done a great job creating this effect for all the different borders. Players will be able to handle cards in-game and have them react in this stunning fashion.
changedMenu ArtVery excited to show off our first piece of ORIGINAL environment art for one of our menus. This is from one of our talented artists here and will appear in the background of our UI. Have a first gander of Mars.

Red Rising changes

changedNo card is complete without a SHADER to make it feel like a real object in your hands, and our FX artist has done a great job creating this effect for all the different borders. Players will be able to handle cards in-game and have them react in this stunning fashion.
changedVery excited to show off our first piece of ORIGINAL environment art for one of our menus. This is from one of our talented artists here and will appear in the background of our UI. Have a first gander of Mars.

Howlers!

Huge month for us with lots of exciting updates to share. We’re working hard to build something best-in-class that lives up to the standard that both the tabletop and book series have set.

Card Animations

We’re really happy with how the animations are progressing. We have successfully rigged the original card art, and have begun animating them to bring some life to the characters.

Steam post imageSteam post image

And if you’re wondering what that rigging actually looks like, here’s a peek behind the scene. Look at all the controls our animator has available. Big props to our animator, tech artist and fx artist here. Only 108 more cards to go!

Card Effects

No card is complete without a SHADER to make it feel like a real object in your hands, and our FX artist has done a great job creating this effect for all the different borders. Players will be able to handle cards in-game and have them react in this stunning fashion.

Menu Art

Very excited to show off our first piece of ORIGINAL environment art for one of our menus. This is from one of our talented artists here and will appear in the background of our UI. Have a first gander of Mars.

The Meat & Potatoes

The core game itself continues to evolve. These are captured from engine (so visuals are rough) but you can notice a few things.

  • Multiple opponents are now active

  • Location bonuses are working

  • Cards are able to be placed in lanes

  • Hand shuffling to start the game

  • Turns are alternating correctly

  • Sovereign token being properly assigned & more

Steam post image Steam post image

That’s it for now! If you have any questions about the development, feel free to email me directly at dday@emeraldcitygames.ca.

Also, join our Discord and Newsletter if you enjoy exclusive updates about the game.

Derek Day

Founder, Emerald City Games

Quick Links:

Join the Discord →

https://discord.gg/RWRRQp46HM

Read Darrow’s Digest (Newsletter) →

redrisingnews.beehiiv.com

Source

Steam News / 29 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.