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Steam News2 June 202628d ago

DEV DIARY I

The first bits of actual gameplay are starting to make it into the engine. Our team has made good progress on the UI/UX design, and we have the majority of the menus at a first pass.

Full notes

Full Red Rising update

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What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
changedThe first bits of actual gameplay are starting to make it into the engine. Our team has made good progress on the UI/UX design, and we have the majority of the menus at a first pass. Next step is to start integrating them into the game itself.
changedWhat's Next?More UI implementation. Card art and effects. Basic gameplay.

The first bits of actual gameplay are starting to make it into the engine. Our team has made good progress on the UI/UX design, and we have the majority of the menus at a first pass. Next step is to start integrating them into the game itself.

The Main Attraction

Aka, the Main Menu. The gif doesn't quite do it justice, but you can already get a sense of the feeling we're going for here. Regal, refined, cinematic and colourful.

First Steps

What you're seeing here is the very first playable version of the game. The cards are all quite complex, so the initial iterations will work on establishing very core mechanics, such as scouting, placing and drawing. Next we'll get the columns working (Jupiter, Mars, Luna, Institute) and from there we'll start working on the cards themselves. Steam post image

What's Next?

More UI implementation. Card art and effects. Basic gameplay.

If you have any questions about the development, feel free to reach out in the comments or on Discord. Cheers!

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Steam News / 2 June 2026

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