Full notes
Full Red Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
The first bits of actual gameplay are starting to make it into the engine. Our team has made good progress on the UI/UX design, and we have the majority of the menus at a first pass. Next step is to start integrating them into the game itself.
The Main Attraction
Aka, the Main Menu. The gif doesn't quite do it justice, but you can already get a sense of the feeling we're going for here. Regal, refined, cinematic and colourful.
First Steps
What you're seeing here is the very first playable version of the game. The cards are all quite complex, so the initial iterations will work on establishing very core mechanics, such as scouting, placing and drawing. Next we'll get the columns working (Jupiter, Mars, Luna, Institute) and from there we'll start working on the cards themselves. Steam post image
What's Next?
More UI implementation. Card art and effects. Basic gameplay.
If you have any questions about the development, feel free to reach out in the comments or on Discord. Cheers!
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Quick Links:
Read Darrow’s Digest (Newsletter) → redrisingnews.beehiiv.com
Join the Discord → https://discord.gg/RWRRQp46HM
Source
Changelog.gg summarizes and formats this update. How we read updates.
