Full notes
Full RED HOT VENGEANCE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Events
- Maps
- Gameplay
- Fixes
RED HOT VENGEANCE changes
This update changes a few things related to input and fixes a some bugs including ones related to low fps. Changes
Added option to disable background menu effects in the performance settings menu. Anyone getting low frames on the menus should disable this. I had to add/modify code on every menu to make it work and I think everything is working but if you find something weird make a thread in the bug reports.
Added the missing boundary walls on “Ghost” challenge.
Put most of the interface/hud strings in a json file to allow for easy localization.
- KB+MRemoved the ability to switch targets with mouse wheel. This feature was intended for gamepads because you can use the analog stick to select a target by pointing it towards the desired enemy relative to the current target enemy. Since a mouse wheel can obviously only go up or down, this doesn’t work. Instead I opted to just let the mouse wheel scroll through every enemy on the map in the order the enemies are created (why tf did I do this). Anyway, switching targets is gamepad only now, and the mouse wheel can be used to change weapons while locked on.
Fixes
Fixed bugs with hit detection of the explosive boxes. Collision check failed at low framerates because of delta timing but it should be all fixed now.
Fixed some of the wipe/fade transition effects not animating based on delta time.
Fixed RESET KEYBOARD TO DEFAULT button not resetting the lock on key
Source
Changelog.gg summarizes and formats this update. How we read updates.
