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Steam News15 January 20206y ago

DevLog #2 “Weapons & Gunplay”

Gunplay and weapons play a major part in Red Frost's gameplay. Given the harsh nature and its post-apocalyptic setting, you rightfully expected combat to be very important.

Full notes

Full Red Frost update

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What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
changedGunplay and weapons play a major part in Red Frost's gameplay. Given the harsh nature and its post-apocalyptic setting, you rightfully expected combat to be very important. Here we aim for a solid and familiar shooter approach which makes a lot of sense considering Red Frost is a 1st person perspective game to begin with.
changedWhile we decided to not go with simulated ballistic projectiles, we implemented all the important elements of gunplay such as aim sway, recoil, accuracy, shooting from the hip or iron sights. This approach is in our opinion optimally supporting the dynamic combat we envision for the game and the choice of weapons that reflects it. Pistols, bolt-action rifles, sniper rifles and assault rifles all have their purpose and place.
changedWhile you won’t be able to craft entire weapons, you will be able to modify your weapons. We just don’t think crafting a complex thing like a firearm would fit the immersion we aim for, but modifying and improving a weapon you have found is a lot more reasonable. Apart from internal components to improve a weapon’s performance or reliability, you will also be able to alter the externals of a weapon. Yes, you can mount a scope or if you are lucky and find a sound suppressor, you will be able to use it, too. Well, if you aren’t lucky to find one when you think you’ll need it, a long can, some bits and pieces and plenty of filler material will allow you to craft a makeshift suppressor. Won’t be as good and especially not as durable, but it will do the trick.
changedSpeaking of durability, it is another important aspect of weapons in Red Frost. Weapon performance is based on weapon condition. If you want your weapon to perform at its peak, you need to take care of it. Every now and then you will have to clean your weapon and occasionally perform some maintenance to keep up accuracy and prevent malfunctions or your weapon jamming. Should it come that far, you will need to perform repairs and cannibalize some other weapons you might find in the world for parts. The entire weapon maintenance mechanics is progressive, so you won’t be annoyed by constantly having to clean your weapon to keep it at 100%, it is something that you supposed to do occasionally.

Red Frost changes

changedGunplay and weapons play a major part in Red Frost's gameplay. Given the harsh nature and its post-apocalyptic setting, you rightfully expected combat to be very important. Here we aim for a solid and familiar shooter approach which makes a lot of sense considering Red Frost is a 1st person perspective game to begin with.
changedWhile we decided to not go with simulated ballistic projectiles, we implemented all the important elements of gunplay such as aim sway, recoil, accuracy, shooting from the hip or iron sights. This approach is in our opinion optimally supporting the dynamic combat we envision for the game and the choice of weapons that reflects it. Pistols, bolt-action rifles, sniper rifles and assault rifles all have their purpose and place.
changedWhile you won’t be able to craft entire weapons, you will be able to modify your weapons. We just don’t think crafting a complex thing like a firearm would fit the immersion we aim for, but modifying and improving a weapon you have found is a lot more reasonable. Apart from internal components to improve a weapon’s performance or reliability, you will also be able to alter the externals of a weapon. Yes, you can mount a scope or if you are lucky and find a sound suppressor, you will be able to use it, too. Well, if you aren’t lucky to find one when you think you’ll need it, a long can, some bits and pieces and plenty of filler material will allow you to craft a makeshift suppressor. Won’t be as good and especially not as durable, but it will do the trick.
changedSpeaking of durability, it is another important aspect of weapons in Red Frost. Weapon performance is based on weapon condition. If you want your weapon to perform at its peak, you need to take care of it. Every now and then you will have to clean your weapon and occasionally perform some maintenance to keep up accuracy and prevent malfunctions or your weapon jamming. Should it come that far, you will need to perform repairs and cannibalize some other weapons you might find in the world for parts. The entire weapon maintenance mechanics is progressive, so you won’t be annoyed by constantly having to clean your weapon to keep it at 100%, it is something that you supposed to do occasionally.

Gunplay and weapons play a major part in Red Frost's gameplay. Given the harsh nature and its post-apocalyptic setting, you rightfully expected combat to be very important. Here we aim for a solid and familiar shooter approach which makes a lot of sense considering Red Frost is a 1st person perspective game to begin with.

While we decided to not go with simulated ballistic projectiles, we implemented all the important elements of gunplay such as aim sway, recoil, accuracy, shooting from the hip or iron sights. This approach is in our opinion optimally supporting the dynamic combat we envision for the game and the choice of weapons that reflects it. Pistols, bolt-action rifles, sniper rifles and assault rifles all have their purpose and place.

While you won’t be able to craft entire weapons, you will be able to modify your weapons. We just don’t think crafting a complex thing like a firearm would fit the immersion we aim for, but modifying and improving a weapon you have found is a lot more reasonable. Apart from internal components to improve a weapon’s performance or reliability, you will also be able to alter the externals of a weapon. Yes, you can mount a scope or if you are lucky and find a sound suppressor, you will be able to use it, too. Well, if you aren’t lucky to find one when you think you’ll need it, a long can, some bits and pieces and plenty of filler material will allow you to craft a makeshift suppressor. Won’t be as good and especially not as durable, but it will do the trick.

Speaking of durability, it is another important aspect of weapons in Red Frost. Weapon performance is based on weapon condition. If you want your weapon to perform at its peak, you need to take care of it. Every now and then you will have to clean your weapon and occasionally perform some maintenance to keep up accuracy and prevent malfunctions or your weapon jamming. Should it come that far, you will need to perform repairs and cannibalize some other weapons you might find in the world for parts. The entire weapon maintenance mechanics is progressive, so you won’t be annoyed by constantly having to clean your weapon to keep it at 100%, it is something that you supposed to do occasionally.

Source

Steam News / 15 January 2020

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