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- Red Frost
DevLog #6: Development Progress
With this DevLog we want to share with you some of the development progress that’s happening in Red Frost. What are we working on, how it goes and where do we stand with the game. The past months we made a lot of progre…
Announcement3 changesFixPerformance - Red Frost
FrostFall becomes Red Frost
We decided to change the name from FrostFall to Red Frost. FrostFall has always been a working title and given the large interest in our game, we decided to settle on the final name while also announcing a slew of chang…
Announcement3 changesGameplay - Red Frost
DevLog #5 “Combat, Enemies & AI”
A game often lives up or dies with the enemies it provides or rather how those enemies behave, especially when combat is involved. We view Red Frost no different here, hence enemy AI has always been a major focus in the…
Announcement1 changeGameplay - Red Frost
DevLog #4 “Processing Mats”
Scavenging, gathering and hunting are major gameplay elements in Red Frost. Given the desolate post-apocalyptic environment the games takes place in, every item and resource can be of great value and finds its use in th…
Store1 change - Red Frost
DevLog #3 “Deep Snow”
Deep snow is a visual effect we always wanted to have in Red Frost. Since snow influences so many aspects of the gameplay itself, chief among which is making you travel slower through snow the deeper it is and consuming…
Announcement2 changesGameplay - Red Frost
DevLog #2 “Weapons & Gunplay”
Gunplay and weapons play a major part in Red Frost's gameplay. Given the harsh nature and its post-apocalyptic setting, you rightfully expected combat to be very important. Here we aim for a solid and familiar shooter a…
Announcement4 changesGameplayBalance - Red Frost
Red Frost DevLog #1 “Dynamic Environment”
One of the awesome features in Red Frost is its dynamic environment. Like any good game, Red Frost has a full day-night cycle and a fully dynamic weather system. The dynamic environment however goes one big step further…
Announcement1 changeBalance






