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- Red Dust Colony
Devlog #16 - The dangers of overexpansion
Before we get to the main topic, I have a little announcement: Due to a mix-up in the Steam page review process, which is needed for the demo page, we won't be able to launch the demo tomorrow as planned. Meanwhile, we'…
Patch notes2 changesGameplay - Red Dust Colony
Devlog #15 - Your first day in Red Dust Colony
Before we get to the main topic, we have some exciting news: The demo will become public on the 1st of June! It's been a lot of work and we couldn't have done it without the help of our community for which we're very gr…
Patch notes1 changeGameplay - Red Dust Colony
Devlog #14 - Life, Death, and a Public Demo
Hello and welcome to the 14th devlog for Red Dust Colony. This one's a big one: the public demo is almost here. New version After around 4 months of development, we've made the new version available privately for playte…
Patch notes5 changesGameplay - Red Dust Colony
DevLog #13 - Colonist AI, QoL features and Demo news
Hello and welcome to the 13th devlog for Red Dust Colony. Between a wave of new playtesters and a major colonist AI overhaul, it's been a busy couple of months. Let's get into it: Colonist behaviour overhaul Previously,…
Store9 changesFixGameplay - Red Dust Colony
DevLog #12 - New Tutorial, Localization, The Future.
Hello and welcome to the 12th devlog for Red Dust Colony. Plenty of things happened since the last post here, so let's get on to it: Dust Storm It still took a decent amount of work to get this feature running well but…
Patch notes4 changesUI/audioGameplay - Red Dust Colony
DevLog #11 - The Dust Storm
Hello and welcome to the 11th devlog for Red Dust Colony It's been a while since the last post. The reason for taking so long is simply that we've been busy working on the game. Based on feedback we made some changes to…
Patch notes5 changesGameplayServer - Red Dust Colony
DevLog #10 - Polishing and addressing feedback
Hello and welcome to the 10th devlog for Red Dust Colony. Since I last wrote, we've been as busy as ever, working on new features, polishing up existing ones and doing balancing work. We've made progress on the liquid s…
Store9 changesGameplayUI/audio - Red Dust Colony
DevLog #9 - The food system
Hello, We're as busy as ever, trying to get everything ready for the public demo. Currently, we're working on the liquid system and taking care of particles and other VFX, but more on these at a later time. Today, we're…
Store6 changesBalanceGameplay - Red Dust Colony
DevLog #8 - The map generation system
Hello, and welcome to the 8th devlog for Red Dust Colony. Last time we were in the middle of bugfixing following the private release of a demo on our Discord server. I'm happy to say that the game is much more stable no…
Patch notes16 changesServerMaps - Red Dust Colony
DevLog #7 - Nerding out on testing
A fair bit has happened since the last development log. We've released a private demo for our Discord users and we've received all sorts of feedback and bug reports, ranging from nasty crashes to small UI issues. While…
Store10 changesUI/audioGameplay - Red Dust Colony
DevLog #6 - Navigation tech dive
Welcome to our sixth devlog for Red Dust Colony! This month has been quite eventful for us. A recent move consumed much of our spare time with packing, unpacking, furniture hunting, endless hardware store trips, and pai…
Event11 changesWorkshopStore - Red Dust Colony
DevLog #5 - Tutorial, Priority system, Socialising and more
Hello and welcome to our fifth devlog for Red Dust Colony! Normally, I try to write at least one of these per month, but this one took a bit longer. We traveled for a wedding out of the country, and with 2 dogs, this te…
Store7 changesGameplayUI/audio - Red Dust Colony
DevLog #4 - Crafting, Processing, Liquids, Decay and Lighting updates
Hello and welcome to our fourth devlog for Red Dust Colony. A fair number of things happened since I last wrote. Crafting, cooking, and processing have been finalized, the storage system has been expanded to allow liqui…
Store10 changesFixGameplay - Red Dust Colony
DevLog #3 - Botany, Light system, Carbon extraction
Hello and welcome to our third devlog for Red Dust Colony Last time I wrote, I spoke about our plans for the game and the playable demo. We realized that to be an engaging game, more content is needed. To address this,…
Announcement4 changesServerGameplay - Red Dust Colony
DevLog #2 - We need more game
Hello and welcome to our second devlog, third if you include the introduction one. During the last development log of Red Dust Colony we were still knee deep in trailer footage, ideas, and a rush to make things as prese…
Store11 changesFixMaps - Red Dust Colony
DevLog #1 - The road to a proper trailer
Some of you might remember that the first trailer we had wasn't exactly great. It was something created over 6 months ago, meant as a teaser; however, compared to the game, it has not aged well. We realized that in orde…
Patch notes10 changesFixGameplay






