Full notes
Full RED DAWN update
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Repeated intro
Hello everyone! It’s already been two weeks since our last update notice!
What changed
- Gameplay
- Balance
- Store
We’ve prepared a new development note that should be helpful for those eagerly waiting for our game!
You can no longer fire infinitely. Previously, you couldn’t attack without AP, but now your attacks will also be limited by your weapon’s magazine capacity.
When your magazine runs out of bullets, you’ll need to reload. Reloading costs 1 AP, so it’s best to do it from a safe position. Machine guns have much larger magazine capacities (Assault Rifle = 6–7 / Machine Gun = 10–15), so their tactical value will increase significantly.
More active skills are being added! You’ll be able to heal allies, deploy a trophy system to block explosives, or equip armor plate to reduce damage for a few turns. Some skills are universal, but many are class-specific, so choose your soldier’s role carefully!
Steam post imageYes—commonly known as Perks!
You can learn one passive skill every 5 levels.
They may start with modest effects,
but as you progress, you’ll unlock powerful ones such as stun immunity or reloading without AP cost.
Steam post imageAlthough customization already exists in RedDawn, it’s still limited.
We’re adding a color palette system so players can dye outfits freely!
However, since there are so many items to process— clothes, hats, accessories, underwear, bags, etc.—
this feature will take some time to complete.
That’s all for this week’s update! Thank you so much for your continued support and excitement for our game. We’ll see you again in two weeks!
(You can also follow our latest updates on the official RedDawn Twitter)
Source
Changelog.gg summarizes and formats this update. How we read updates.
