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Steam News29 March 20263mo ago

Major update since demo release - v0.21

Its been a while! There have been a bunch of updates since the demo has been released.

In this update5

Full notes

Full Reclaim Earth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions20 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Maps
  • Balance
addedCombat & AbilitiesNew ability modules: Laser Eye Cannon, Plasma Sword, Flamethrower, and Chainsaw — each with unique mechanics and activated abilities
addedCombat & AbilitiesAbility module purchase UI for acquiring and equipping new modules
changedCombat & AbilitiesScreen shake on heavy hits
changedWorld & ExplorationProcedural terrain generation with biome-specific settings, chunk-based loading across frames, and path clearing for movement
changedWorld & ExplorationDesert biome with unique resources (prickly pear, desert minerals) and scene-specific settings
changedWorld & ExplorationResource influencers for biome-driven resource distribution

Reclaim Earth changes

addedNew ability modules: Laser Eye Cannon, Plasma Sword, Flamethrower, and Chainsaw — each with unique mechanics and activated abilities
addedAbility module purchase UI for acquiring and equipping new modules
changedScreen shake on heavy hits
changedProcedural terrain generation with biome-specific settings, chunk-based loading across frames, and path clearing for movement
changedDesert biome with unique resources (prickly pear, desert minerals) and scene-specific settings

Its been a while! There have been a bunch of updates since the demo has been released. Here they are:

Combat & Abilities

  • New ability modules: Laser Eye Cannon, Plasma Sword, Flamethrower, and Chainsaw — each with unique mechanics and activated abilities

  • Ability module purchase UI for acquiring and equipping new modules

  • Player dash for combat mobility and evasion

  • Enemy ragdolling and death particles for satisfying combat feedback

  • Screen shake on heavy hits

  • Spaceship turret available by default for early-game defense

  • Mortar landing indicators for enemy shots

World & Exploration

  • Procedural terrain generation with biome-specific settings, chunk-based loading across frames, and path clearing for movement

  • Desert biome with unique resources (prickly pear, desert minerals) and scene-specific settings

  • Dynamic weather particles

  • Resource influencers for biome-driven resource distribution

Base Building & Economy

  • Blueprint construction system — buildings are placed as blueprints that fade in with particles and require resource delivery before construction begins

  • Farm building with crop growth cycles

  • Wood tower defenses with smart employment (only assigns workers when enemies are near)

  • Campfire building

  • Item package sweep task — workers automatically collect dropped items

  • Storage indicators with drop animations for item deliveries

  • Building range indicators visible with Ctrl key

Quest System

  • Complete quest system overhaul

  • Queen Boss quest

UI & Quality of Life

  • Full save/load system

  • Redesigned main character stats UI

  • Tech tree UI updates

  • Health bar indicators on buildings and entities

  • Inventory backpack system

  • Module core tracking with alert notifications

  • Offscreen indicators for quest objectives and alerts

  • Item pickup priority hotkey

  • Key bindings

Source

Steam News / 29 March 2026

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