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Steam News14 March 20263mo ago

Photo mode, better track previews, and more!

A ton of people have been asking for a better way to show off their custom liveries, get screenshots of their custom tracks, and make promos for their contests, plus I really needed a better way to get good shots for de

Full notes

Full ReCharge RC: High Voltage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions1 change1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedA ton of people have been asking for a better way to show off their custom liveries, get screenshots of their custom tracks, and make promos for their contests, plus I really needed a better way to get good shots for dev logs and updates. So here we are! Also just wanted to shout out to the discord community hosted contests as well, if youre looking for some great new ways to compete in the game come check them out! Small multiplayer update: Progress is going well in the background, with a lot of the groundwork laid the backend systems and connections and a basic lobby system are in place now. Hopefully it wont be too long now until I can start initial community tests!
addedNew Features:
addedTrack previews now have consistent colors showing what surface type is being used, with redone surface text that shows every surface used on a track, and new surface fade animation
addedPaint booth offset added to vehicles with abnormal heights (HMT and HBMini) so they sit correctly
addedResolution settings now update when switching monitors to reflect new monitor
changedUpdated some options menu text to be more descriptive/accurate

ReCharge RC: High Voltage changes

addedA ton of people have been asking for a better way to show off their custom liveries, get screenshots of their custom tracks, and make promos for their contests, plus I really needed a better way to get good shots for dev logs and updates. So here we are! Also just wanted to shout out to the discord community hosted contests as well, if youre looking for some great new ways to compete in the game come check them out! Small multiplayer update: Progress is going well in the background, with a lot of the groundwork laid the backend systems and connections and a basic lobby system are in place now. Hopefully it wont be too long now until I can start initial community tests!
addedNew Features:
addedTrack previews now have consistent colors showing what surface type is being used, with redone surface text that shows every surface used on a track, and new surface fade animation
addedPaint booth offset added to vehicles with abnormal heights (HMT and HBMini) so they sit correctly
addedResolution settings now update when switching monitors to reflect new monitor

A ton of people have been asking for a better way to show off their custom liveries, get screenshots of their custom tracks, and make promos for their contests, plus I really needed a better way to get good shots for dev logs and updates. So here we are! Also just wanted to shout out to the discord community hosted contests as well, if youre looking for some great new ways to compete in the game come check them out! Small multiplayer update: Progress is going well in the background, with a lot of the groundwork laid the backend systems and connections and a basic lobby system are in place now. Hopefully it wont be too long now until I can start initial community tests!

Steam post image V0.81

New Features:

-Photo mode! Enter the photo mode from the pause menu at any time to take photos of your vehicle or custom tracks, with full camera features like aperture (depth of field), exposure adjustment, a bunch of photo filters to choose from, and more!

Steam post imageSteam post imageSteam post image

-Track previews now have consistent colors showing what surface type is being used, with redone surface text that shows every surface used on a track, and new surface fade animation

Changes:

-Paint booth offset added to vehicles with abnormal heights (HMT and HBMini) so they sit correctly

-Resolution settings now update when switching monitors to reflect new monitor

-Updated some options menu text to be more descriptive/accurate

Bug Fixes:

-Fixed reverse not working if throttle end points were set above 1.2

-Fixed rare issue where track features would have a line of elevation missing

-TNT is no longer triggered by physics preview objects in the editor (unless previewing all physics)

Source

Steam News / 14 March 2026

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