Full notes
Full ReCharge RC: High Voltage update
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What changed
- Gameplay
- Performance
- UI and audio
- Fixes
ReCharge RC: High Voltage changes
Some of you may have noticed this update took a bit longer than usual, that is true and for good reason! I have officially started working full time on getting multiplayer added to the game! This is a huge project, so during this time standard updates may be a bit smaller and take a bit longer, but I will try to keep pushing these out while I'm getting multiplayer finished in the background.
New Features:
-Two new dirt oval inspired bodies (late model and dirt modified) have been added for the Thrasher chassis
-Those bodies have both been added to the HB Mini as well
-Added a display showing how many coins you have to in race pause menu Steam post imageNote: I know dirt oval is typically done with rwd chassis and the Thrasher is 4wd, but I figured this is better than nothing. If I ever add a rwd sct chassis to the game or a dedicated dirt oval chassis they would of course get these bodies as wellSteam post image
Changes:
-Improvements to start line detection that should eliminate several edge cases where a lap might not start correctly
-Various changes have been made to vehicle loading systems to support loading multiple vehicles in preparation for multiplayer. If you notice any issues related to this please let me know!
-Improved track decal rendering, especially when decals are placed on top of track modifiers
-Made back/close ui sound effect less harsh and quieter
Bug Fixes:
-Fixed changing vehicles from pause menu immediately after spectating causing weird behavior until resetting
-Fixed vehicle reloading entirely ever time you change wheels
-Fixed body decals not always generating correctly when customizing body
-Camera change button no longer has delay, allowing for quicker camera changes
-Fixed daily jam adding unplayable/incorrect tracks to recently played list
Source
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