Repeated intro
Hey everyone, it's update time!
What changed
1 fix1 addition1 change0 removals
addedNot a huge one this time, mostly just fixing new bugs introduced with the latest major patch as well as some older ones.
changedAlso a number of framework upgrades, a tonne of project cleanup like deleting old scripts, organising code & assets to make things smoother the upcoming game engine port.
fixedHere's the full changelog:Gameplay & Engine Changes: - The Mess system has been completely overhauled in preparation for upcoming porting. The end result will look the same but should increase performance & decrease stutter for large Rec Centers. - The Employee Binding system has been re-built from scratch & should (hopefully) now be bug free As part of this, cooks can no longer be bound to specific cafe counters, however they can now be bound to Cafeteria & Event zones - Lifeguard AI has had many significant changes & fixes - Children now create 25% less mess - Pausing & Unpausing now maintains selected game speed rather than reverting to 1x Minor changes & bug fixes: - Various new customer & employee emotes added - Resume traits now show tooltips upon mouse-over - Store Shelf recolored to make it more distinct from Stock Shelf - Fixed some visual bugs with the Store Shelf incorrectly appearing empty - Fixed bug preventing 'Infirmary' tech from unlocking - Fixed numerous bugs related to placing objects - Fixed bug causing nurses to ignore drowners rescued manually - More framework changes in preparation for porting to new engine - Minor performance improvements - Additional minor bug fixes & changes
Rec Center Tycoon - Management Simulator changes
addedNot a huge one this time, mostly just fixing new bugs introduced with the latest major patch as well as some older ones.
changedAlso a number of framework upgrades, a tonne of project cleanup like deleting old scripts, organising code & assets to make things smoother the upcoming game engine port.
fixedGameplay & Engine Changes: - The Mess system has been completely overhauled in preparation for upcoming porting. The end result will look the same but should increase performance & decrease stutter for large Rec Centers. - The Employee Binding system has been re-built from scratch & should (hopefully) now be bug free As part of this, cooks can no longer be bound to specific cafe counters, however they can now be bound to Cafeteria & Event zones - Lifeguard AI has had many significant changes & fixes - Children now create 25% less mess - Pausing & Unpausing now maintains selected game speed rather than reverting to 1x Minor changes & bug fixes: - Various new customer & employee emotes added - Resume traits now show tooltips upon mouse-over - Store Shelf recolored to make it more distinct from Stock Shelf - Fixed some visual bugs with the Store Shelf incorrectly appearing empty - Fixed bug preventing 'Infirmary' tech from unlocking - Fixed numerous bugs related to placing objects - Fixed bug causing nurses to ignore drowners rescued manually - More framework changes in preparation for porting to new engine - Minor performance improvements - Additional minor bug fixes & changes
Not a huge one this time, mostly just fixing new bugs introduced with the latest major patch as well as some older ones.
Also a number of framework upgrades, a tonne of project cleanup like deleting old scripts, organising code & assets to make things smoother the upcoming game engine port.
Here's the full changelog:
Gameplay & Engine Changes: - The Mess system has been completely overhauled in preparation for upcoming porting. The end result will look the same but should increase performance & decrease stutter for large Rec Centers. - The Employee Binding system has been re-built from scratch & should (hopefully) now be bug free As part of this, cooks can no longer be bound to specific cafe counters, however they can now be bound to Cafeteria & Event zones - Lifeguard AI has had many significant changes & fixes - Children now create 25% less mess - Pausing & Unpausing now maintains selected game speed rather than reverting to 1x Minor changes & bug fixes: - Various new customer & employee emotes added - Resume traits now show tooltips upon mouse-over - Store Shelf recolored to make it more distinct from Stock Shelf - Fixed some visual bugs with the Store Shelf incorrectly appearing empty - Fixed bug preventing 'Infirmary' tech from unlocking - Fixed numerous bugs related to placing objects - Fixed bug causing nurses to ignore drowners rescued manually - More framework changes in preparation for porting to new engine - Minor performance improvements - Additional minor bug fixes & changes
So what's coming up?
Not at lot to share at the moment but there's some changes to the way reviews & memberships work on the way. I'll have more info on the major upcoming features & changes soon.
Also if you have any ideas for challenging/interesting Steam achievements let me know via email or in the comments below!