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Steam News23 December 20214y ago

Small Update - Patch 0.6.3

Hey again everyone! Time for another update! Just a small-ish one that I managed to get done just in time for Christmas!

Full notes

Full Rec Center Tycoon - Management Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

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Hey again everyone!

What changed

1 fix4 additions0 changes0 removals
  • Gameplay
addedThe next major update is still a little while off so to fill the void I've added a few nice additions to go along with a bunch of bug fixes.
addedAfter seeing a few requests I've added an experimental 8x game speed to go along with the 2x/4x speeds. Beware though, lower end hardware users may notice stuttering or framerate issues (especially on large end-game saves) as all AI paths & decisions are calculated 8x more than at regular speed.
addedThere's also 2 new achievements for the achievement-hunters out there.
fixed―Changes & Improvements― • Global lighting over the day/night cycle has been adjusted: Peak daytime brightness (10am-3pm) lasts longer Very early mornings (12am-3am) are now a little darker Afternoons (2pm-7pm) are now a little brighter• Added 2 new achievements • A new 8x game speed setting has been added (experimental) • Significant changes made to the way AI pathfinding works • The chair sprite has been improved & now has 7 color variations • Cleaned up & improved brick-wall graphics • Added new animations when NPCs interact with certain objects • Males now have a chance to be fully bald once again • The calendar has had many visual & performance upgrades • Multiple new customer emotes have been added • Many small performance optimisations to reduce stutter ―Balance Changes― • Customers now get really embarrassed & take a huge hit to their mood if other customers can see them using a toilet • Customers are slightly less annoyed by crowds • The statue, TVs & plants have had their stat boosting radius reduced ―Bug Fixes― • Children can no longer spawn with moustaches & beards • Fixed bug causing slight time dilation when fast forwarding • Fixed random crash related to diner seating • Fixed crash related to pools being along the map border • Fixed calendar bug allowing for class times to overlap • Fixed various object depth drawing issues • Additional minor bug fixes & improvements
addedAs a final note, I might not be as responsive over the coming week or two as I'm going to take a small christmas break, before returning to continue working on the next major patch. (Unless this patch introduces more new bugs :/ )

Time for another update! Just a small-ish one that I managed to get done just in time for Christmas!

The next major update is still a little while off so to fill the void I've added a few nice additions to go along with a bunch of bug fixes.

After seeing a few requests I've added an experimental 8x game speed to go along with the 2x/4x speeds. Beware though, lower end hardware users may notice stuttering or framerate issues (especially on large end-game saves) as all AI paths & decisions are calculated 8x more than at regular speed.

There's also 2 new achievements for the achievement-hunters out there.

Here's the full 0.6.3 changelog:

―Changes & Improvements― • Global lighting over the day/night cycle has been adjusted: Peak daytime brightness (10am-3pm) lasts longer Very early mornings (12am-3am) are now a little darker Afternoons (2pm-7pm) are now a little brighter• Added 2 new achievements • A new 8x game speed setting has been added (experimental) • Significant changes made to the way AI pathfinding works • The chair sprite has been improved & now has 7 color variations • Cleaned up & improved brick-wall graphics • Added new animations when NPCs interact with certain objects • Males now have a chance to be fully bald once again • The calendar has had many visual & performance upgrades • Multiple new customer emotes have been added • Many small performance optimisations to reduce stutter ―Balance Changes― • Customers now get really embarrassed & take a huge hit to their mood if other customers can see them using a toilet • Customers are slightly less annoyed by crowds • The statue, TVs & plants have had their stat boosting radius reduced ―Bug Fixes― • Children can no longer spawn with moustaches & beards • Fixed bug causing slight time dilation when fast forwarding • Fixed random crash related to diner seating • Fixed crash related to pools being along the map border • Fixed calendar bug allowing for class times to overlap • Fixed various object depth drawing issues • Additional minor bug fixes & improvements

As a final note, I might not be as responsive over the coming week or two as I'm going to take a small christmas break, before returning to continue working on the next major patch. (Unless this patch introduces more new bugs :/ )

Merry Christmas everyone!

Source

Steam News / 23 December 2021

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