Repeated intro
Hey guys, it's time for another update!
What changed
1 fix3 additions1 change0 removals
- Gameplay
- Balance
- Performance
- Events
addedPatch 0.3.0 has just released & I want to talk about some of the new things that have been added.
added2 new technologies have been added to the Research menu. They are: - Market II This includes a new zone & item: the Shop. With this tech, you are now able to sell things in your Rec Center like supplements, gym gear & swimming gear to make a nice little profit. - Bulk Buy This reduces the price you pay for stock by 50%. This is a significant upgrade because it means you will earn higher profit on things like the Vending Machine & Cafe.
fixedHere's a full list of patch notes: - New Tech: Merchant II - New Tech: Bulk Buy - New Zone/Object: Shop - It's now possible to see a customers most recent thoughts & opinions on your Rec Center - Small changes & fixes to the way events are handled - You can now have a higher amount of concurrent customers - Customers are slightly less annoyed by crowds - Fixed bug causing Janitors to stop working if there are no stock shelves in late-game - Computer per hour cost now saves correctly - Power Switches On/Off state now saves correctly - Reworked the way membership signups work to be more realistic - Fixes made to the saving/loading directory system - Fixed bug causing NPCs to occasionally get stuck when unpausing - Fixed potential crash on startup in late-game - Additional performance optimisations - More minor bug fixes & improvements
addedSandbox mode is finally coming in the next patch! I'm planning to add it as a separate difficulty option that will start the game off with a large amount of money & all technologies researched. Let me know in the comments below if you think sandbox should include any other changes.
changedAlso continued work on events & and food system overhaul.
Rec Center Tycoon - Management Simulator changes
addedPatch 0.3.0 has just released & I want to talk about some of the new things that have been added.
added2 new technologies have been added to the Research menu. They are: - Market II This includes a new zone & item: the Shop. With this tech, you are now able to sell things in your Rec Center like supplements, gym gear & swimming gear to make a nice little profit. - Bulk Buy This reduces the price you pay for stock by 50%. This is a significant upgrade because it means you will earn higher profit on things like the Vending Machine & Cafe.
fixedHere's a full list of patch notes: - New Tech: Merchant II - New Tech: Bulk Buy - New Zone/Object: Shop - It's now possible to see a customers most recent thoughts & opinions on your Rec Center - Small changes & fixes to the way events are handled - You can now have a higher amount of concurrent customers - Customers are slightly less annoyed by crowds - Fixed bug causing Janitors to stop working if there are no stock shelves in late-game - Computer per hour cost now saves correctly - Power Switches On/Off state now saves correctly - Reworked the way membership signups work to be more realistic - Fixes made to the saving/loading directory system - Fixed bug causing NPCs to occasionally get stuck when unpausing - Fixed potential crash on startup in late-game - Additional performance optimisations - More minor bug fixes & improvements
addedSandbox mode is finally coming in the next patch! I'm planning to add it as a separate difficulty option that will start the game off with a large amount of money & all technologies researched. Let me know in the comments below if you think sandbox should include any other changes.
changedAlso continued work on events & and food system overhaul.
Patch 0.3.0 has just released & I want to talk about some of the new things that have been added.
2 new technologies have been added to the Research menu. They are: - Market II This includes a new zone & item: the Shop. With this tech, you are now able to sell things in your Rec Center like supplements, gym gear & swimming gear to make a nice little profit. - Bulk Buy This reduces the price you pay for stock by 50%. This is a significant upgrade because it means you will earn higher profit on things like the Vending Machine & Cafe.
Also you are now able to click on customers to see what their most recent thoughts are, what they've liked/disliked.
Here's a full list of patch notes:
- New Tech: Merchant II
- New Tech: Bulk Buy
- New Zone/Object: Shop
It's now possible to see a customers most recent thoughts & opinions on your Rec Center - Small changes & fixes to the way events are handled - You can now have a higher amount of concurrent customers - Customers are slightly less annoyed by crowds - Fixed bug causing Janitors to stop working if there are no stock shelves in late-game - Computer per hour cost now saves correctly - Power Switches On/Off state now saves correctly - Reworked the way membership signups work to be more realistic - Fixes made to the saving/loading directory system - Fixed bug causing NPCs to occasionally get stuck when unpausing - Fixed potential crash on startup in late-game - Additional performance optimisations - More minor bug fixes & improvements
So what next?
Sandbox mode is finally coming in the next patch! I'm planning to add it as a separate difficulty option that will start the game off with a large amount of money & all technologies researched. Let me know in the comments below if you think sandbox should include any other changes.
Also continued work on events & and food system overhaul.