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Steam News30 April 20251y ago

Development Update

Warm greetings to everyone! I apologize for the infrequent updates here on Steam. I'm still working solo on the project while also juggling a full-time job.

In this update1

Full notes

Full Reborn - Season 1: New Life update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Events
  • Performance
  • Gameplay
  • Balance
changedWarm greetings to everyone!This includes story dialogues as well as plans for freeroam events. Of course, revisions will happen and the volume may change over time, but the main textual foundation is already complete.
changedWarm greetings to everyone!Now, for something a bit unfortunate but necessary - I’ve had to cut some planned events from the game to avoid excessively prolonging development. It’s a bit sad, but ultimately the right decision.
changedWarm greetings to everyone!Currently, most of my time is spent on rendering - especially animations, which are the most resource-heavy part of the process. To use my setup as efficiently as possible, I queue animation renders so that my PC runs non-stop: development during the day, rendering at night. My machine stays on for weeks at a time. With my current hardware, there’s no better way to optimize this.
addedWarm greetings to everyone!I’m also actively working on the code. There’s already a playable portion of the game, which helps me monitor scene structure and pacing. Several new features still need testing - something I’ll be tackling soon as well.
changedWarm greetings to everyone!Over the past six months, I’ve been feeling the growing pressure of external circumstances beyond my control. I believe many of you are feeling it too. The world has become incredibly unstable, and the economy is going through serious turbulence - forcing all of us to work harder than ever just to get by. It’s mentally exhausting and deeply disheartening. I want nothing more than to focus on what truly inspires me… but more often than not, it’s not a choice between “want to” and “don’t want to,” but between “have to” and “no other option.”
changedWarm greetings to everyone!Previously, I used to post monthly “Girl of the Month” updates - and I’d like to bring that tradition back.

Reborn - Season 1: New Life changes

changedThis includes story dialogues as well as plans for freeroam events. Of course, revisions will happen and the volume may change over time, but the main textual foundation is already complete.
changedNow, for something a bit unfortunate but necessary - I’ve had to cut some planned events from the game to avoid excessively prolonging development. It’s a bit sad, but ultimately the right decision.
changedCurrently, most of my time is spent on rendering - especially animations, which are the most resource-heavy part of the process. To use my setup as efficiently as possible, I queue animation renders so that my PC runs non-stop: development during the day, rendering at night. My machine stays on for weeks at a time. With my current hardware, there’s no better way to optimize this.
addedI’m also actively working on the code. There’s already a playable portion of the game, which helps me monitor scene structure and pacing. Several new features still need testing - something I’ll be tackling soon as well.
changedOver the past six months, I’ve been feeling the growing pressure of external circumstances beyond my control. I believe many of you are feeling it too. The world has become incredibly unstable, and the economy is going through serious turbulence - forcing all of us to work harder than ever just to get by. It’s mentally exhausting and deeply disheartening. I want nothing more than to focus on what truly inspires me… but more often than not, it’s not a choice between “want to” and “don’t want to,” but between “have to” and “no other option.”

Warm greetings to everyone!

I apologize for the infrequent updates here on Steam. I'm still working solo on the project while also juggling a full-time job. Because of that, my time is very limited, and naturally, I prioritize actual development over posting updates.

That’s exactly what I’d like to talk about today.

Development is progressing at its usual pace. There are occasional interruptions - business trips, illnesses - which, unfortunately, are hard to avoid. But I always try to make use of every free minute for the game. For example, during business trips, I work on dialogues and the script. Thanks to that, I’ve now completed a major milestone: all dialogues and scenes have been written. For me, this is a small but meaningful victory, as writing is one of the most energy-consuming parts of development.

As of now, Act 3 contains:

  • 183 (A4) pages

  • 43,712 words

This includes story dialogues as well as plans for freeroam events. Of course, revisions will happen and the volume may change over time, but the main textual foundation is already complete.

Now, for something a bit unfortunate but necessary - I’ve had to cut some planned events from the game to avoid excessively prolonging development. It’s a bit sad, but ultimately the right decision.

Currently, most of my time is spent on rendering - especially animations, which are the most resource-heavy part of the process. To use my setup as efficiently as possible, I queue animation renders so that my PC runs non-stop: development during the day, rendering at night. My machine stays on for weeks at a time. With my current hardware, there’s no better way to optimize this.

I’m also actively working on the code. There’s already a playable portion of the game, which helps me monitor scene structure and pacing. Several new features still need testing - something I’ll be tackling soon as well.

Over the past six months, I’ve been feeling the growing pressure of external circumstances beyond my control. I believe many of you are feeling it too. The world has become incredibly unstable, and the economy is going through serious turbulence - forcing all of us to work harder than ever just to get by. It’s mentally exhausting and deeply disheartening. I want nothing more than to focus on what truly inspires me… but more often than not, it’s not a choice between “want to” and “don’t want to,” but between “have to” and “no other option.”

And yet, despite everything, I continue working on the game. And you can be 120% sure - I will finish this story. Because I genuinely love doing this. I live and breathe this game. I want to tell you this story in full - from the very first scene to the very last.

Previously, I used to post monthly “Girl of the Month” updates - and I’d like to bring that tradition back.

These are the renders I share publicly with my followers. You can also take part in the polls - they’re open to everyone!

If you’d like to be the first to get news and enjoy some nice bonuses, feel free to follow me on social media and other platforms. I post updates every week.

Thank you for reading this. And thank you for being here with me!

Woundead

PATREON

BOOSTY

Source

Steam News / 30 April 2025

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