In this update3
Full notes
Full Reborn: An Idle Roguelike RPG update
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What changed
- Gameplay
- Maps
Reborn: An Idle Roguelike RPG changes
New
House Statue menu now gives warps to Cave and Forest
Adjustments
Crystal Pity now only reset if crystal is actually received, not just on spawn - Drastically reduced size of save file - Creatures menu is no longer animated - sorry! - Village map now shows accurate house level - Backswing enchantment now 10x more powerful - Barely Made It achievement is now based on 1%, not 1 HP - Log now says “Looped” instead of “Reborn” when applicable
Bug Fixes
Chests now behave more predictably when clicking on them - Stats now update each floor when a potion wears off - Moving from cave to forest no longer prevents the down sprite from showing after clearing spawns - Forest bgm no longer plays if transitioning save files from Forest to Cave - Game Speed multiplier no longer applies to when switching between save files - Healed health is now always an integer - Village pathing improved - Clicking Witch’s Hut on Village Map before unlocking brewing no longer attempts pathfinding - Inventory management with chests open and an empty Held slot now works more predictably - Alt+clicking gear/tools/held items with a full inventory no longer causes the items to disappear
Source
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