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Steam News20 June 20251y ago

V1.1.3 - Jun 20, 2025

New House Statue menu now gives warps to Cave and Forest Adjustments Crystal Pity now only reset if crystal is actually received, not just on spawn - Drastically reduced size of save file - Creatures menu is no longer a

In this update3

Full notes

Full Reborn: An Idle Roguelike RPG update

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What changed

0 fixes0 additions1 change2 removals
  • Gameplay
  • Maps
changedNewHouse Statue menu now gives warps to Cave and Forest
removedAdjustmentsCrystal Pity now only reset if crystal is actually received, not just on spawn - Drastically reduced size of save file - Creatures menu is no longer animated - sorry! - Village map now shows accurate house level - Backswing enchantment now 10x more powerful - Barely Made It achievement is now based on 1%, not 1 HP - Log now says “Looped” instead of “Reborn” when applicable
removedBug FixesChests now behave more predictably when clicking on them - Stats now update each floor when a potion wears off - Moving from cave to forest no longer prevents the down sprite from showing after clearing spawns - Forest bgm no longer plays if transitioning save files from Forest to Cave - Game Speed multiplier no longer applies to when switching between save files - Healed health is now always an integer - Village pathing improved - Clicking Witch’s Hut on Village Map before unlocking brewing no longer attempts pathfinding - Inventory management with chests open and an empty Held slot now works more predictably - Alt+clicking gear/tools/held items with a full inventory no longer causes the items to disappear

Reborn: An Idle Roguelike RPG changes

changedHouse Statue menu now gives warps to Cave and Forest
removedCrystal Pity now only reset if crystal is actually received, not just on spawn - Drastically reduced size of save file - Creatures menu is no longer animated - sorry! - Village map now shows accurate house level - Backswing enchantment now 10x more powerful - Barely Made It achievement is now based on 1%, not 1 HP - Log now says “Looped” instead of “Reborn” when applicable
removedChests now behave more predictably when clicking on them - Stats now update each floor when a potion wears off - Moving from cave to forest no longer prevents the down sprite from showing after clearing spawns - Forest bgm no longer plays if transitioning save files from Forest to Cave - Game Speed multiplier no longer applies to when switching between save files - Healed health is now always an integer - Village pathing improved - Clicking Witch’s Hut on Village Map before unlocking brewing no longer attempts pathfinding - Inventory management with chests open and an empty Held slot now works more predictably - Alt+clicking gear/tools/held items with a full inventory no longer causes the items to disappear

New

  • House Statue menu now gives warps to Cave and Forest

Adjustments

  • Crystal Pity now only reset if crystal is actually received, not just on spawn - Drastically reduced size of save file - Creatures menu is no longer animated - sorry! - Village map now shows accurate house level - Backswing enchantment now 10x more powerful - Barely Made It achievement is now based on 1%, not 1 HP - Log now says “Looped” instead of “Reborn” when applicable

Bug Fixes

  • Chests now behave more predictably when clicking on them - Stats now update each floor when a potion wears off - Moving from cave to forest no longer prevents the down sprite from showing after clearing spawns - Forest bgm no longer plays if transitioning save files from Forest to Cave - Game Speed multiplier no longer applies to when switching between save files - Healed health is now always an integer - Village pathing improved - Clicking Witch’s Hut on Village Map before unlocking brewing no longer attempts pathfinding - Inventory management with chests open and an empty Held slot now works more predictably - Alt+clicking gear/tools/held items with a full inventory no longer causes the items to disappear

Source

Steam News / 20 June 2025

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