Full notes
Full Reboot Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Server
- Balance
- Events
Reboot Heroes changes
Patch 0.16 - Big DEMO update!
Greetings everyone! Reboot Heroes demo is finally live and functional. Thank you to all the early testers who helped us track down some issues & bugs, as well as give good gameplay feedback.
In this update, we have focused on addressing these key issues:
Fixing Gameplay related bugs and crashes at some random events
Improving game-flow and UX of moving cards & items around
Fixed bugs related to re-playing, saving and continuing runs
Increased the difficulty, and added some much needed support to a few needing specs.
We are going to push regular updates (every 2-3 weeks) with major stuff each time. If you want to help build an awesome game, please join our small community on discord!
We are currently looking for more early testers for new features before they go live. Join our Discord server here: https://discord.gg/8XtqKkvRsA
Patch Notes 0.16:
--- Elements: ---
Dark Reworked: Now gives higher level cards at 2nd and 3rd level, making it more useful with less exhaust effects.
Reduced overall elements pr character, to make it easier to hit combinations.
Many cards have changed one, or two elements, as a result.
This is especially significant for Nara, who should now have a much easier time building.
--- Cards: --- Added:
Nimble Movement (Gives shield, and additional shield if you have no armor)
Twenty One (Deals damage and gains on gamble. Recasts if you are focused and removes it)
Dawn Blade (Gain strength while focused)
Reworked:
Apex Predator
Rage Drive
Rage Skewer
Bark Burst
Planned Stab
Iron Blessing
Lots of other cards slightly rebalanced to bring them in line.
--- Items: --- Lots of nerfs across the board. Items were slightly more powerful than we envision them, so adjusted some outliers. Mostly items with numbers on affected.
--- Events: --- Added 3 new random events!
Kid Inventor: Put two cards into his machine prototype and it will try to give you something useful from the components provided.
Eternal Dojo: Meet Carl at the Eternal Moving Dojo. If you provide him some cards, he will take them on board, practice with them, and give them back to you next time you meet him - but they will be upgraded.
Scrap Bot: Recyclobots long lost brother. Give him stuff to eat, and he will scrap it and return copper.
--- Enemies: --- Enemies made harder across the board. Some positions moved around to generally provide more meaningful choice between encounters. Final boss made significantly harder as well.
--- Bugs: ---
Light Element no longer crashes game
Recyclobot can now receive items, and you should be able to pick up all the things from him.
Fixed Various card-related issues in events
Made it more visible to see which cards fit into which character
Fixed certain item interactions with exhaust
Fixed Cloud Sword game crash
Fixed Various savefile issues
Cards should no longer disappear between events if you drag them
Cards should now properly load into timeline on new hero gained
Thank you to the people who helped track these things down.
See you in a couple of weeks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
