In this update1
Full notes
Full Reboot Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Server
Reboot Heroes changes
Since the last major graphics update, we have had quite the influx of players, both in our discord but also on our steam community page. With that, lots of new bugs have been reported, and we have a lot of Data from encounters to play with!
In this update, we have focused on the following:
(Hopefully) Squashed all the reported bugs from the discord
Caught the Gobbo's that have been reported
Implemented balance changes to the biggest outliers for enemies & cards
Game balance adjusted, Hard and Insane mode buffed.
Added a few new cards to the mix.
Added Settings for Camera Movement, Jitters and Colors! (and reduced base values)
Added Pause/Unpause combat to Space hotkey, added menu to Escape button
If you want to help build an awesome game, please join our small community on discord!
We are always looking for more testers! Join our Discord server here: https://discord.gg/8XtqKkvRsA
Patch Notes 0.21:
--- NEW CARDS --- Druid: Ancestral Shield - Wild Bite - Calm Conceal
Rogue: Surging Cut - Eviscerating Vigor
Warrior: Mightly Bellow
--- THE NUMBERS ---
Enemies:
- Cyber Sloth HP 65 --> 50
- All Slimes HP 22 --> 16
- Arachniball HP 105 --> 100
- Centipede HP 100 --> 115
- Reptile HP 250 --> 190, Fireball Damage reduced
Broken Droid HP 250 --> 230, Double Slash damage reduced - Druid boss damage reduced - Bloodmage HP 300 --> 350 - Exterminator HP 450 --> 550 - Mining Golem bolstering 6 --> 10, HP 800 --> 900 - Cultist HP 800 --> 1000 - Enforcer HP 450 --> 400, Enraged heal + shield 100 --> 200, STR 15 --> 30
Items: - Warrior's Spirit: Strength 2 --> 4, Foresight 1 --> 2 - Bolt Charge: Strength 2 --> 1 - Copper Contract: 10 --> 5 copper - Engagement Shield: 30 Shield --> 25 - Pump Timer: Now Upgrades at start of combat - Reverser: Now activates end of cycle, each cycle. - Champion Belt: 8 Str --> 6 str - Hoarder's Backpack: 3 stacks --> 2 - Late Bloom: 3rd cycle --> 2nd cycle
Cards: Warrior:
- Dawn Blade
- slightly reworked and buffed
- Dark Wisdom
Fixed a bug that caused this to deal more damage than intended. - Resurgence - Heal 6 --> 8 - Nimble Movement - Bonus Shield 6 --> 8 - All in - Damage, Shield & heal 6 --> 8 - Return Calm - Damage 8 --> 10 - Sever - Damage 15 --> 16
Druid:
- Shell Smash reworked
- Shield is no longer lost, now just gains spikes.
- Sunset Bloom
- Now starts at level 2.
- Destabilize
- Armor reduction from -3 baseline to -2
- Two Faced
Damage from 15 --> 14, Damage to teammate from 4 --> 2. - Tiger Stance: Damage from 4 --> 2 - Turtle Stance: Shield from 6 --> 4 - Circle of Life: Poison 6 --> 5
Modifiers:
- Hard mode scaling from 110 --> 115
- Insane mode scaling from 120 --> 130
Nerfed Gold Gain Values slightly across the board
--- BUGS FIXED --- Various fixed for ultrawide resolution Empty Event fixed Item Win for gamble event fixed Various Save File fixes implemented Water Element Crash fixed Demon Form text fixed Paralyzing Toxin fixed Gobbo Fixed from drafts Blitz Bet Infinite Loop Fixed You will no longer encounter same enemy choice twice in bosses Various Combat Log fixes
That's it for this time! See you in a couple of weeks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
