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Steam News8 March 20215y ago

Continuation

Hello Rebels! Now that the release and marketing of Chapter 1 has settled down, I have started to work on the next chapter. So far, I have laid out the series of events that will unfold in the story.

Full notes

Full Rebels - Under the Spell of Magic (Chapter 1) update

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Repeated intro

Hello Rebels!

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedNow that the release and marketing of Chapter 1 has settled down, I have started to work on the next chapter. So far, I have laid out the series of events that will unfold in the story. Some artwork are already done and some are in the making. But in general, there is still a lot of things to be made. I have decided to work within the same general set-up as in Chapter 1 for now, because it leads to the fastest result. Meaning: I will use the same engine and the same resolution. I'm also tempted to keep the UI/GUI the same to keep it simple. I will try to make Chapter 2 longer than the previous one, with more choices to be made. New characters will enter the story, and I want to add a greater variety of backgrounds to offer a change of location. But most importantly, I will add more CG's to unlock.

Rebels - Under the Spell of Magic (Chapter 1) changes

addedNow that the release and marketing of Chapter 1 has settled down, I have started to work on the next chapter. So far, I have laid out the series of events that will unfold in the story. Some artwork are already done and some are in the making. But in general, there is still a lot of things to be made. I have decided to work within the same general set-up as in Chapter 1 for now, because it leads to the fastest result. Meaning: I will use the same engine and the same resolution. I'm also tempted to keep the UI/GUI the same to keep it simple. I will try to make Chapter 2 longer than the previous one, with more choices to be made. New characters will enter the story, and I want to add a greater variety of backgrounds to offer a change of location. But most importantly, I will add more CG's to unlock.

Now that the release and marketing of Chapter 1 has settled down, I have started to work on the next chapter. So far, I have laid out the series of events that will unfold in the story. Some artwork are already done and some are in the making. But in general, there is still a lot of things to be made. I have decided to work within the same general set-up as in Chapter 1 for now, because it leads to the fastest result. Meaning: I will use the same engine and the same resolution. I'm also tempted to keep the UI/GUI the same to keep it simple. I will try to make Chapter 2 longer than the previous one, with more choices to be made. New characters will enter the story, and I want to add a greater variety of backgrounds to offer a change of location. But most importantly, I will add more CG's to unlock.

I hope you liked the first chapter and are hungry for more!

Feel free to share your thoughts.

BrotherWood Games

Source

Steam News / 8 March 2021

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