HomeGamesUpdatesPricingMethodology
Steam News22 January 20197y ago

Fields Expansion and January 22 Update

Get it here! There are also a number of updates in the base game: Tournament * Add free for all tournaments!

Full notes

Full Reassembly update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedGet it here! There are also a number of updates in the base game: Tournament * Add free for all tournaments! * Add soft tournament border * fix excessive spread fire * add option to pause between rounds instead of advancing automatically * fix bug where saves slots at end would not appear in tournament screen General * fix long standing memory corruption issue related to strings * fix bug where blocks with ports very close together could corrupt ship state * fix some fleet color import issues * fix a number of subtle threading crashes * update SDL image/ttf and associated dlls * unlocked blocks are added to the palette in order * fix some crashes related to resources Modding * recoil control for cannons * fix crash when prettyingprinting long fragment lists * allow exporting a whole fleet of selected ships using the "export" command * fragment optimizations * new console commands "health" and "credits" * fix bug where ships would mysteriously not attack each other in sandbox * add aihint_range and aihint_muzzleVel to tell the ai how to aim complex weapons * add "extends=BLOCKID" field to copy attributes from another block * fix a number of issues with custom shapes

Get it here! There are also a number of updates in the base game: Tournament * Add free for all tournaments! * Add soft tournament border * fix excessive spread fire * add option to pause between rounds instead of advancing automatically * fix bug where saves slots at end would not appear in tournament screen General * fix long standing memory corruption issue related to strings * fix bug where blocks with ports very close together could corrupt ship state * fix some fleet color import issues * fix a number of subtle threading crashes * update SDL image/ttf and associated dlls * unlocked blocks are added to the palette in order * fix some crashes related to resources Modding * recoil control for cannons * fix crash when prettyingprinting long fragment lists * allow exporting a whole fleet of selected ships using the "export" command * fragment optimizations * new console commands "health" and "credits" * fix bug where ships would mysteriously not attack each other in sandbox * add aihint_range and aihint_muzzleVel to tell the ai how to aim complex weapons * add "extends=BLOCKID" field to copy attributes from another block * fix a number of issues with custom shapes

Source

Steam News / 22 January 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.