Full notes
Full Reassembly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Get it here! There are also a number of updates in the base game: Tournament * Add free for all tournaments! * Add soft tournament border * fix excessive spread fire * add option to pause between rounds instead of advancing automatically * fix bug where saves slots at end would not appear in tournament screen General * fix long standing memory corruption issue related to strings * fix bug where blocks with ports very close together could corrupt ship state * fix some fleet color import issues * fix a number of subtle threading crashes * update SDL image/ttf and associated dlls * unlocked blocks are added to the palette in order * fix some crashes related to resources Modding * recoil control for cannons * fix crash when prettyingprinting long fragment lists * allow exporting a whole fleet of selected ships using the "export" command * fragment optimizations * new console commands "health" and "credits" * fix bug where ships would mysteriously not attack each other in sandbox * add aihint_range and aihint_muzzleVel to tell the ai how to aim complex weapons * add "extends=BLOCKID" field to copy attributes from another block * fix a number of issues with custom shapes
Source
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