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Steam News9 March 20188y ago

March 9th 2018 Update

Hello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding.

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Hello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stuff comes out. * Update libraries OpenAL and SDL * Update Visual Studio Runtime from 2013 to 2017 (with fallback) * Fix some crash bugs, improve crash reporting messages * Add modding block flags "NORECOLOR" (prevents automatic recoloring of block) and "NOPALETTE" (prevents block from show up in the block databank). * Add CVARs allowing mods to control particle colors: kParticleSmokeTime, "kParticleFireColor0", "kParticleExplosionColor0" etc. AI Mods will be written in C++, just like Reassembly, to allow for maximum performance and flexibility. We plan to publish that update together with documentation in a few weeks. You may be wondering what Anisoptera Games is doing with most of our time these days, now that Reassembly updates have slowed down. I have been working hard on a new game. It's not a sequel but it's also about spaceships. Arthur

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addedHello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stuff comes out. * Update libraries OpenAL and SDL * Update Visual Studio Runtime from 2013 to 2017 (with fallback) * Fix some crash bugs, improve crash reporting messages * Add modding block flags "NORECOLOR" (prevents automatic recoloring of block) and "NOPALETTE" (prevents block from show up in the block databank). * Add CVARs allowing mods to control particle colors: kParticleSmokeTime, "kParticleFireColor0", "kParticleExplosionColor0" etc. AI Mods will be written in C++, just like Reassembly, to allow for maximum performance and flexibility. We plan to publish that update together with documentation in a few weeks. You may be wondering what Anisoptera Games is doing with most of our time these days, now that Reassembly updates have slowed down. I have been working hard on a new game. It's not a sequel but it's also about spaceships. Arthur

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Steam News / 9 March 2018

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