What changed
0 fixes1 addition0 changes0 removals
addedNew build uploaded! Improved gamepad support, improved mod diagnostics, AI respects weapon bindings, and a bunch of bug fixes. * Improved gamepad support! Introduced a new virtual cursor system that should allow the game to be played entirely with the gamepad - including editing ships and changing settings/keys. Lots of editor/gamepad improvements. * Fix intermittent crash when saving game (hopefully) * Improved diagnostics for mod authors - there is now a new button on the mod screen to access per-mod load errors. Improved error messages for mod parse errors in several cases. * Fix glitch where weapon/particle effects could bleed across screen edges with certain settings. * Fix infinite C R ping-pong exploit * Fix crash when exporting save slot as mod * Station activation radius is proportional to station size (really big stations are definitely activate-able) * Restore tooltips in editor * Allied AI ships will use weapons bound as point-defense as point-defense. * Fix double-upgrade bug, make sure to write save directly after upgrading blocks. As usual, let me know if there are any issues. Have fun reassembling.
Reassembly changes
addedNew build uploaded! Improved gamepad support, improved mod diagnostics, AI respects weapon bindings, and a bunch of bug fixes. * Improved gamepad support! Introduced a new virtual cursor system that should allow the game to be played entirely with the gamepad - including editing ships and changing settings/keys. Lots of editor/gamepad improvements. * Fix intermittent crash when saving game (hopefully) * Improved diagnostics for mod authors - there is now a new button on the mod screen to access per-mod load errors. Improved error messages for mod parse errors in several cases. * Fix glitch where weapon/particle effects could bleed across screen edges with certain settings. * Fix infinite C R ping-pong exploit * Fix crash when exporting save slot as mod * Station activation radius is proportional to station size (really big stations are definitely activate-able) * Restore tooltips in editor * Allied AI ships will use weapons bound as point-defense as point-defense. * Fix double-upgrade bug, make sure to write save directly after upgrading blocks. As usual, let me know if there are any issues. Have fun reassembling.
New build uploaded! Improved gamepad support, improved mod diagnostics, AI respects weapon bindings, and a bunch of bug fixes. * Improved gamepad support! Introduced a new virtual cursor system that should allow the game to be played entirely with the gamepad - including editing ships and changing settings/keys. Lots of editor/gamepad improvements. * Fix intermittent crash when saving game (hopefully) * Improved diagnostics for mod authors - there is now a new button on the mod screen to access per-mod load errors. Improved error messages for mod parse errors in several cases. * Fix glitch where weapon/particle effects could bleed across screen edges with certain settings. * Fix infinite C R ping-pong exploit * Fix crash when exporting save slot as mod * Station activation radius is proportional to station size (really big stations are definitely activate-able) * Restore tooltips in editor * Allied AI ships will use weapons bound as point-defense as point-defense. * Fix double-upgrade bug, make sure to write save directly after upgrading blocks. As usual, let me know if there are any issues. Have fun reassembling.