Realms of Madness
Steam News 19 March 20251y ago

Development Update

Hi everyone! My name is Robin, I've been working on this game since the start of 2023 and for this development update we'll take a look at some of the most interesting developments over the last few months. The game is…

Update log

Full Realms of Madness update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions2 changes0 removals
  • Gameplay
changedUnitsIn the game, you'll come across all kinds of mythical creatures, think trolls, dragons, and even squids that live underwater. Each one is designed to be unique in combat. For example, squids counter ships and the dragon is an endgame unit capable of destroying pretty much everything. There’s a lot more units to come that were not in the demo so stay tuned!
addedMeta-progressionAlongside the main ability tree, we’ve also got a meta-progression unlock tree, which adds an extra layer of depth to your journey. This tree is all about long-term progression, where you’ll unlock powerful upgrades that persist across multiple playthroughs. This allows you to pick which things you want to unlock for future levels.
addedMusic PreviewHere is a one minute preview of new music coming to the game's Realm of Time! The composer for this game is Geraint Downing who also scored our first game "Open The Gates!" (2022).
addedSiege ModeThe game will feature a couple different gamemodes. The primary is the campaign mode where you will play through multiple levels, continuously unlocking new mechanics. There you will encounter the evil Scribes of Amandium who will attempt to devour you, attempt to imprison you in ice and attempt to use you for shadowy experiments. Next to the campaign, there will be a more arcade-y gamemode where you are given some walls and some units and are tasked with defending a castle from a large horde of enemies. These levels will be difficult!
changedRoad to releaseThe game is coming together very well and the gates to the Realms of Madness will open very soon... Stay tuned, it's going to be an exciting journey!

Hi everyone!

My name is Robin, I've been working on this game since the start of 2023 and for this development update we'll take a look at some of the most interesting developments over the last few months. The game is still very much on track for a 2025 release!

Update 3: Units, Abilities, Tech Trees, Music, and so much more

Units

In the game, you'll come across all kinds of mythical creatures, think trolls, dragons, and even squids that live underwater. Each one is designed to be unique in combat. For example, squids counter ships and the dragon is an endgame unit capable of destroying pretty much everything. There’s a lot more units to come that were not in the demo so stay tuned!

Exploding Bats

Yes, the actual explosions are for later! It's quite fun to blow up stuff by flying a bat into it :)

Wizards

Abilities

One of the key features in the game is the ability tree, where you can unlock powerful abilities using chaos points earned from combat. You’ll collect chaos points, which you can then spend to unlock abilities that can turn the tide in future fights.

Meta-progression

Alongside the main ability tree, we’ve also got a meta-progression unlock tree, which adds an extra layer of depth to your journey. This tree is all about long-term progression, where you’ll unlock powerful upgrades that persist across multiple playthroughs. This allows you to pick which things you want to unlock for future levels.

Music Preview

Here is a one minute preview of new music coming to the game's Realm of Time! The composer for this game is Geraint Downing who also scored our first game "Open The Gates!" (2022).

Siege Mode

The game will feature a couple different gamemodes. The primary is the campaign mode where you will play through multiple levels, continuously unlocking new mechanics. There you will encounter the evil Scribes of Amandium who will attempt to devour you, attempt to imprison you in ice and attempt to use you for shadowy experiments. Next to the campaign, there will be a more arcade-y gamemode where you are given some walls and some units and are tasked with defending a castle from a large horde of enemies. These levels will be difficult!

Road to release

The game is coming together very well and the gates to the Realms of Madness will open very soon... Stay tuned, it's going to be an exciting journey!

Thank you so much for reading this update and remember you can already play a unique level for free in the demo! I am always open to hear your feedback.

Kind regards, Robin van der Horst - Developer

Source

Steam News / 19 March 2025

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