Update log
Full Realms of Madness update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
This patch includes a number of bug fixes while I am in the process of developing Battle Mode which will come out later this year! Thank you all for sticking with the game. Many more updates to come! :)
Patch Notes:
* Fixed terrain issues in Moroskel.
* Fixed some trees not growing back but villagers still chopping them down.
* Fixed a siege case where enemy squads could not properly capture player walls causing incorrect repetitive movement behaviour.
* Fixed not being able to navigate to the gridsquares behind compromised walls.
* Fixed villagers being offset from their navigation targets such as trees and wells.
* Fixed lumbermen having a visual jolt when returning from the top of the terrain.
* Fixed pre-placed walls generating their details on an incorrect layer.
* Fixed minor memory leak in the lumberman AI.
* Minor enemy behaviour fixes.
Source
