Realms of Madness
Steam News 16 April 20261mo ago

Patch #2: Bug fixes to pave the way!

This patch includes a number of bug fixes while I am in the process of developing Battle Mode which will come out later this year! Thank you all for sticking with the game. Many more updates to come! :) Patch Notes: * F…

Update log

Full Realms of Madness update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes0 additions0 changes0 removals
  • Fixes
  • Gameplay
fixedFixed terrain issues in Moroskel.
fixedFixed some trees not growing back but villagers still chopping them down.
fixedFixed a siege case where enemy squads could not properly capture player walls causing incorrect repetitive movement behaviour.
fixedFixed not being able to navigate to the gridsquares behind compromised walls.
fixedFixed villagers being offset from their navigation targets such as trees and wells.
fixedFixed lumbermen having a visual jolt when returning from the top of the terrain.

This patch includes a number of bug fixes while I am in the process of developing Battle Mode which will come out later this year! Thank you all for sticking with the game. Many more updates to come! :)

Patch Notes:

* Fixed terrain issues in Moroskel.

* Fixed some trees not growing back but villagers still chopping them down.

* Fixed a siege case where enemy squads could not properly capture player walls causing incorrect repetitive movement behaviour.

* Fixed not being able to navigate to the gridsquares behind compromised walls.

* Fixed villagers being offset from their navigation targets such as trees and wells.

* Fixed lumbermen having a visual jolt when returning from the top of the terrain.

* Fixed pre-placed walls generating their details on an incorrect layer.

* Fixed minor memory leak in the lumberman AI.

* Minor enemy behaviour fixes.

Source

Steam News / 16 April 2026

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