Realms of Madness
Steam News 16 April 20261mo ago

Patch 2

Hi everyone! These bug fixes pave the way for content updates coming soon :) * Fixed terrain issues in Moroskel. * Fixed some trees not growing back but villagers still chopping them down. * Fixed a siege case where ene…

Update log

Full Realms of Madness update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions0 changes0 removals
  • Gameplay
fixedFixed terrain issues in Moroskel. * Fixed some trees not growing back but villagers still chopping them down. * Fixed a siege case where enemy squads could not properly capture player walls causing incorrect repetitive movement behaviour. * Fixed not being able to navigate to the gridsquares behind compromised walls. * Fixed villagers being offset from their navigation targets such as trees and wells. * Fixed lumbermen having a visual jolt when returning from the top of the terrain. * Fixed pre-placed walls generating their details on an incorrect layer. * Fixed minor memory leak in the lumberman AI. * Minor enemy behaviour fixes.

Hi everyone! These bug fixes pave the way for content updates coming soon :)

* Fixed terrain issues in Moroskel. * Fixed some trees not growing back but villagers still chopping them down. * Fixed a siege case where enemy squads could not properly capture player walls causing incorrect repetitive movement behaviour. * Fixed not being able to navigate to the gridsquares behind compromised walls. * Fixed villagers being offset from their navigation targets such as trees and wells. * Fixed lumbermen having a visual jolt when returning from the top of the terrain. * Fixed pre-placed walls generating their details on an incorrect layer. * Fixed minor memory leak in the lumberman AI. * Minor enemy behaviour fixes.

Source

Steam News / 16 April 2026

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