Update log
Full Realms of Madness update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Hi everyone! These bug fixes pave the way for content updates coming soon :)
* Fixed terrain issues in Moroskel. * Fixed some trees not growing back but villagers still chopping them down. * Fixed a siege case where enemy squads could not properly capture player walls causing incorrect repetitive movement behaviour. * Fixed not being able to navigate to the gridsquares behind compromised walls. * Fixed villagers being offset from their navigation targets such as trees and wells. * Fixed lumbermen having a visual jolt when returning from the top of the terrain. * Fixed pre-placed walls generating their details on an incorrect layer. * Fixed minor memory leak in the lumberman AI. * Minor enemy behaviour fixes.
Source
