In this update5
Full notes
Full Realm of the Undead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Fixes
- Performance
- Gameplay
- Balance
Realm of the Undead changes
Version 0.3.1
Adjustements
Added separate solo play button to Main Menu
Added red click effect to locked maps
Updated Gunsmith UI in DemoHub
Fixes
Fixed default settings (e.g. mouse sensitivity was too high)
Fixed saving render scale and scale filter
Fixed messy emission on Plasma Revolver with low graphics setting
Version 0.3.2
Features
DemoHub
Overhauled visuals generally
Gunsmith now has a wall of guns and a table
Added door to Mission Selection
Checkpoint: Estate
Increased brightness
Increased outside fence barricade wall height
Lowered match start delay from 10s -> 5s
Added M4A1 reload animation
Added ability to melee attack Firing Range Targets
Barricade now shows confirmation message during rebuilding
Adjustements
Dissolvable barriers dissolve faster 3s -> 2s
Increased RPG-7 recoil
Adjusted Plasma Revolver spread
Tweaked reload animations camera shake
Adjusted Sawed-off ADS position
Increased Sawed-off reload time from 2s -> 2.5s
Hid some guns that are not yet ready for release
Added close button prompt UI to NPCs
Desaturated locked map preview images
Fixes
Fixed explosion effect pointing at player's feet
Fixed Firing Range Targets being hit multiple times
Source
Changelog.gg summarizes and formats this update. How we read updates.
