What changed
2 fixes1 addition1 change0 removals
changedWe received reports about the elevator stopping in Stage 4-4, so we spoke to the building manager and:
fixedFixed potential collision bugs with the elevator walls;
addedAdded a 60-second timer to make the elevator go up to the next floor even if enemies from the previous floor are still alive — this prevents players from getting stuck there.
fixedBlocking and Parrying now have a wider angle! You’ll be able to defend against attacks coming from the front and sides — but not from behind. This is a street fight, so always watch your back! Grabbing enemies now has greater range. Try tossing them around now! Enemy voices have been added — now every enemy has something to say! Fixed some achievements that weren’t unlocking correctly. Fixed a bug that blocked progress if an enemy was killed with a finisher after a successful parry. With this update, we’ve fixed all major bugs in Reality Rash! The game has improved a lot in this launch week, and I’m incredibly grateful for all your feedback. More updates coming soon!!
Reality Rash changes
changedWe received reports about the elevator stopping in Stage 4-4, so we spoke to the building manager and:
fixedFixed potential collision bugs with the elevator walls;
addedAdded a 60-second timer to make the elevator go up to the next floor even if enemies from the previous floor are still alive — this prevents players from getting stuck there.
fixedBlocking and Parrying now have a wider angle! You’ll be able to defend against attacks coming from the front and sides — but not from behind. This is a street fight, so always watch your back! Grabbing enemies now has greater range. Try tossing them around now! Enemy voices have been added — now every enemy has something to say! Fixed some achievements that weren’t unlocking correctly. Fixed a bug that blocked progress if an enemy was killed with a finisher after a successful parry. With this update, we’ve fixed all major bugs in Reality Rash! The game has improved a lot in this launch week, and I’m incredibly grateful for all your feedback. More updates coming soon!!
We received reports about the elevator stopping in Stage 4-4, so we spoke to the building manager and:
Fixed potential collision bugs with the elevator walls;
Prevented an error that could stop enemies from entering the elevator properly;
Added a 60-second timer to make the elevator go up to the next floor even if enemies from the previous floor are still alive — this prevents players from getting stuck there.
Blocking and Parrying now have a wider angle! You’ll be able to defend against attacks coming from the front and sides — but not from behind. This is a street fight, so always watch your back! Grabbing enemies now has greater range. Try tossing them around now! Enemy voices have been added — now every enemy has something to say! Fixed some achievements that weren’t unlocking correctly. Fixed a bug that blocked progress if an enemy was killed with a finisher after a successful parry. With this update, we’ve fixed all major bugs in Reality Rash! The game has improved a lot in this launch week, and I’m incredibly grateful for all your feedback. More updates coming soon!!