HomeGamesUpdatesPricingMethodology
Steam News8 September 20205y ago

Improved VR controller models

Previously we only had models for Oculus Rift, Quest, HTC Vive, and Windows Mixed Reality controllers and for any other headsets we would show the Oculus Quest Touch controllers.

Full notes

Full RealFit (VR fitness) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes1 removal
  • Gameplay
  • Compatibility
changedPreviously we only had models for Oculus Rift, Quest, HTC Vive, and Windows Mixed Reality controllers and for any other headsets we would show the Oculus Quest Touch controllers.
changedIn particular we hope this will improve the experience for Valve Index users who should now see a model of the Knuckles controllers.
removedThis update also includes some incremental changes to the energy lines and the power meter. There are now three energy lines instead of four which generally correspond to head and hand movements and the hand movement should now be clearer than it was before. The power bar on the right no longer looks like a battery to avoid setting any expectation that it charges up slowly over time. The power meter aims to give some live feedback about how much energy you are currently using, so if you do jumping jacks with a lot of effort it should go up and when you rest it should drop down. There are more changes planned for this feature but hopefully this change is a small improvement over the first version we released.
changedWe'd love to hear feedback about these changes, especially from anyone with a Valve Index to confirm that RealFit is functioning smoothly for them. Please get in touch via the community boards or on Discord ( https://discord.gg/mEBvtVx ) - thanks!

RealFit (VR fitness) changes

changedPreviously we only had models for Oculus Rift, Quest, HTC Vive, and Windows Mixed Reality controllers and for any other headsets we would show the Oculus Quest Touch controllers.
changedIn particular we hope this will improve the experience for Valve Index users who should now see a model of the Knuckles controllers.
removedThis update also includes some incremental changes to the energy lines and the power meter. There are now three energy lines instead of four which generally correspond to head and hand movements and the hand movement should now be clearer than it was before. The power bar on the right no longer looks like a battery to avoid setting any expectation that it charges up slowly over time. The power meter aims to give some live feedback about how much energy you are currently using, so if you do jumping jacks with a lot of effort it should go up and when you rest it should drop down. There are more changes planned for this feature but hopefully this change is a small improvement over the first version we released.
changedWe'd love to hear feedback about these changes, especially from anyone with a Valve Index to confirm that RealFit is functioning smoothly for them. Please get in touch via the community boards or on Discord ( https://discord.gg/mEBvtVx ) - thanks!

Previously we only had models for Oculus Rift, Quest, HTC Vive, and Windows Mixed Reality controllers and for any other headsets we would show the Oculus Quest Touch controllers.

Since OpenVR (which we use for supporting many different VR headsets) provides more general support for displaying the correct controller models we've started utilizing that in RealFit.

In particular we hope this will improve the experience for Valve Index users who should now see a model of the Knuckles controllers.

This update also includes some incremental changes to the energy lines and the power meter. There are now three energy lines instead of four which generally correspond to head and hand movements and the hand movement should now be clearer than it was before. The power bar on the right no longer looks like a battery to avoid setting any expectation that it charges up slowly over time. The power meter aims to give some live feedback about how much energy you are currently using, so if you do jumping jacks with a lot of effort it should go up and when you rest it should drop down. There are more changes planned for this feature but hopefully this change is a small improvement over the first version we released.

We'd love to hear feedback about these changes, especially from anyone with a Valve Index to confirm that RealFit is functioning smoothly for them. Please get in touch via the community boards or on Discord (https://discord.gg/mEBvtVx) - thanks!

Source

Steam News / 8 September 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.