Full notes
Full Reach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Reach changes
Reach sees players embody a reluctant hero thrown into a perilous journey to uncover the secrets of an underground civilisation. Featuring true-to-life full-body awareness and presence, tactile interactions powered by advanced physics and intuitive, gesture-driven traversal, Reach aims to set new standards in VR immersion. Players must fight past mythical threats, master versatile tools, and forge a path through a dynamic world where every action directly impacts the adventure.
Key Features:
Unrivalled immersion
Full-body awareness and true-to-life interactions deliver unmatched presence in every moment.
Live the adventure
Delve deep into a spectacular world packed with mythical threats, and secrets to uncover.
Own the action
Freely jump, climb, and zip-line across breathtaking environments with smooth, intuitive traversal designed for VR.
Fight with fluidity
Engage in thrilling and emergent combat encounters against imposing, deadly adversaries.
Available to wishlist now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
