In this update6
Full notes
Full Re:Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Gameplay
- UI and audio
- Balance
- Fixes
Re:Night changes
Based on player feedback from the Next Fest demo and the results of the first leaderboard season, we have made the following updates to the game demo:
New Features
Added a Refresh function to the Shop. You can now spend Gold to refresh everything in the Shop.
Added an Equipment gallery and Item gallery.
Cards will now have different outer glows during card selection to indicate their rarity.
Increased the information displayed on the game results screen. It can now show more details such as the run history, difficulty, etc.
Added a notification at the start of the game to alert players if insufficient device memory is detected.
Content Adjustments
Gameplay & Mechanics
In "Card Transform" events, choosing different cards will no longer affect the transformation's outcome.
Card recommendations during card selection will now be suggested by a more appropriate character.
Modified the passive effect of the River Monster.
Modified the design of some challenge levels.
Balance Adjustments
Increased the amount of HP gained from Farmer's Talent.
Adjusted the effects or numerical values of approximately 50 cards.
Added one new Farmer-exclusive card: Life Swap.
Several cards have had their names and effects adjusted.
Art & UI
Optimized the way HP is displayed on the battlefield.
Optimized the "Victory" animation after combat.
Slightly adjusted the aspect ratio display of the battlefield.
Slightly adjusted the display style of card rarity gems.
Adjusted the Leaderboard UI to accommodate future versions.
Optimized the UI display for when leaderboard score submissions fail.
Bug Fixes
Adjusted the Monster AI to adapt to the new rule where "mutual destruction" (player and monster dying simultaneously) no longer consumes a Revive Stone.
Fixed an issue where, when Character A was selected, the numbers displayed on Character B's cards were incorrectly affected by Character A's buffs.
After "Rewinding", the game will now attempt to re-select the player's previously chosen character.
Disabled the "Abandon Run" function on the game results screen.
Fixed various text display and localization errors.
Source
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