Full notes
Full RDL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Fixes
- UI and audio
Big ol' client fixes update, and many other addtions/fixes.
FIXES
Scanning should work now for all players within the rooms on RDLs.
Research station should now be synced properly upon scanning RDLs
Players dropping items improperly on disconnect fixed
If the last player alive disconnects, properly end the floor now
Spectator cam stuck below/behind walls fixed
AURORA's eye stuck in blink fixed
Major player voice bugs fixed, should follow the player and be clearer now
ESCAPE was not closing the logs screen in the pause menu
Telegun bullet tunneled through some objects without colliding fixed
J-NK stealing player items was breaking for non-host players, should be fixed now but needs more testing
NEW CONTENT
Minimap screen in the rooms now show name of player targeting
Spectating now shows the name of player/room targeting
New light effects on certain floors
Hide lobby code on pause menu, now toggled
Kick/ban players as host from pause menu
TWEAKS
Moved door SIGHT ui up to the top corner so it's legible
Flashlight toggles off on death
Game versions must match to play together
SIGHT can see slightly further
Room generation sizes adjusted
Puzzles get harder at further floors
Not enough commons spawning compared to rares, adjusted loot pools
Mindmite aim tweaked
COMING SOON
More tiers of merge cores at the end of rooms
Better LLM responses and conversations, also should be making it more lightweight
See your player color customization better
Welcome board on floor arrival
And muuuch much more
Source
Changelog.gg summarizes and formats this update. How we read updates.
