Full notes
Full RDL update
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What changed
- Maps
- Gameplay
- UI and audio
- Fixes
RDL changes
FIXES
VOLUMETRIC FOG, the maps look much better now and the flashlight should have a much better feel and usefulness,
Movement updates, should feel a bit more reactive on stopping but we use real force movement for realism so there will be some drag restricting stopping movement or moving in two directions,
If out of sprint or sight, notification on ui to let you know if you try to do an action without charge ready.,
Fixed levels not generating past floor 2,
SIGHT now shows informational text on blue objective items to give some extra detail on what they do or are for,
Map wireframe visual fixed, also updated some icons and colors on the map,
Main menu note added to inform the host that they can only invite once the lobby is started,
Added proper loading at game launch to wait for all processes to be ready and good to go,
AURORA speech should no longer be all grouped together in one long word, also they were updated with a more informational prompt.,
Ultrawide screen size should be restricted now, we may add support for it later but we'd have to make big ui changes that could take some time.,
Video resolutions settings,
Reset all settings now has popup confirmation before applying,
Fixed keycard text,
Small text culling and hologram pulse error logs fixed,
STILL NEED TO FIX
SIGHT scanning not working on joined clients,
J-NK (trash robot) breaking joined clients on stealing an item,
Spectator cam stuck below surface (need to confirm this still),
Research station not syncing on all clients (could be related to sight scanning broken),
TTS takes longer on slower systems, maybe investigate cheaper TTS methods (considering the REPO approach using a synthesizer),
POTENTIAL ADDITIONS IN NEAR FUTURE
Welcome board on arriving at floor instead of popup ui, could be more fun and informational and immersive.,
NEED more screenshots/video of gameplay if anybody wants to provide anything!,
Update Steam thumbnail and trailer, my first pass was rough and quick I'd like to polish it,
LONG FUTURE UPDATES
More random generated room types to use across the floors,
Non dangerous RDLs,
More Steam achievements,
Player end of floor achievements,
More AURORA lore,
More death scenes on game over,
New RDLs, have a few planned but just want to finish up polishing the existing ones,
Improve audio occlusion (the way it sounds through walls and around corners, etc),
Revive machine? Spend items to revive players,
More boss RDLs and RDL custom mechanic varieties
Source
Changelog.gg summarizes and formats this update. How we read updates.
