In this update1
Full notes
Full Raw Metal update
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What changed
- Balance
- Fixes
- Gameplay
- UI and audio
Raw Metal changes
Changelog
Fixed an error caused by switching targets in a fight where the enemy health bars are not visible.
Corrected the positioning of the scavenger’s taser when loading into a run with gear equipped that would change its position.
Teleporting a guard out of combat then getting into a fight not including that guard no longer causes enemy health bars to display incorrectly.
Corrected Lyla’s spawn chance in New Game+ from 75% to 50%.
Encountering Lyla on Layer 1 or 2 in New Game+ no longer softlocks the game if the appropriate tips have not yet been unlocked, instead unlocking said tips without interrupting gameplay and continuing as normal.
Potentially fixed a bug that would cause the opening cutscene to not play its camera animation.
As the input fixes in 1.2.0 resulted in an inadvertent change to when a hard attack’s input can be released without changing it to a quick attack, we’ve slightly raised the required time that you must hold an attack button to perform a hard attack.
Fixed a bug where the camera would get set to the wrong height after certain battles.
Fixed gear models appearing with lighting effects such as edge light/highlight in the inventory screen or hideout menu.
Skipping the tutorial while a tutorial popup is queued no longer displays the popup, and skipping the tutorial will always unlock the use of taser darts and the inventory.
The player can no longer be detected by radar guards while teleporting.
Corrected UI layering of health display.
Fixed a navmesh issue on Layer 3, Sublevel 1.
Source
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