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Steam News10 July 20241y ago

1.1.2 Patch Notes

Hey Scavengers, minor patch rolling out with some good ol' bug fixes. Adjustments The game no longer runs in the background.

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Repeated intro

Hey Scavengers, minor patch rolling out with some good ol' bug fixes.

What changed

6 fixes0 additions0 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
removedAdjustmentsThe game no longer runs in the background. Aside from being a sensible quality of life change, this should, in conjunction with some other bug fixes in this update, help stop certain bugs/softlocks associated with tabbing out of the game.
fixedBug FixesFixed a bug that would cause the mouse cursor to briefly flash on screen when pressing T.
fixedBug FixesFixed a major issue caused by having 30 or more items in the hideout inventory, which could cause undefined behavior when attempting to open the hideout, start or continue a run, or open training mode because the game would try to unlock the “What if I need them later?!” achievement while no level was loaded, causing an error to be thrown.
fixedBug FixesFixed a bug where, upon entering training mode for the first time, if the pause menu was opened immediately and then closed after a short time, the button to close the training tip popup would become unable to be selected.
fixedBug FixesPrevented the game from spawning guards for an elevator ambush/entering elevator combat while the game is paused. This should prevent a few softlocks that could arise when opening the inventory or pausing at certain times in the elevator.
fixedBug FixesFixed a NavMesh problem that would cause guards to be unable to enter the elevator on Layer 2, Sublevel 3.

Adjustments

  • The game no longer runs in the background. Aside from being a sensible quality of life change, this should, in conjunction with some other bug fixes in this update, help stop certain bugs/softlocks associated with tabbing out of the game.

Bug Fixes

  • Fixed a bug that would cause the mouse cursor to briefly flash on screen when pressing T.

  • Fixed a major issue caused by having 30 or more items in the hideout inventory, which could cause undefined behavior when attempting to open the hideout, start or continue a run, or open training mode because the game would try to unlock the “What if I need them later?!” achievement while no level was loaded, causing an error to be thrown.

  • Fixed a bug where, upon entering training mode for the first time, if the pause menu was opened immediately and then closed after a short time, the button to close the training tip popup would become unable to be selected.

  • Prevented the game from spawning guards for an elevator ambush/entering elevator combat while the game is paused. This should prevent a few softlocks that could arise when opening the inventory or pausing at certain times in the elevator.

  • Fixed a NavMesh problem that would cause guards to be unable to enter the elevator on Layer 2, Sublevel 3.

  • Prevented the player from teleporting to an unintended area in Layer 3, Sublevel B using a tear module.

Source

Steam News / 10 July 2024

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