In this update15
Full notes
Full Ravenwood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Balance
- Compatibility
- Fixes
Ravenwood changes
Highlights
New Realm System with multiple maps and difficulty levels
Updated Forest Realm map
5 difficulty modes: Easy, Normal, Hard, Extreme, Nightmare
Major UI overhaul including improved tooltips and shop interfaces
New enemies and bosses
Improved enemy AI and combat behavior
Floating damage text and improved combat feedback
Passive upgrades now visible below the XP bar
Bosses now drop loot
Whats next?
Controller Support (Already in work, just needs the final touches)
New Swamp map (close to done, just need some testing and small fixes)
Comes with new bosses
New enemies
New item drops
Fuse system to be able to upgrade equipment tier
Player Level
Talent System
Possibly character stats upgrades
Realms
Two realms are currently available:
Trial Realm - Tutorial area
Forest Realm - Main combat map
Swamp Realm - Coming in next big patch 0.7.0
Realms now feature a difficulty selection system with progression and unlock states.
Enemies
Added several new enemies:
Snails (replacing slimes)
Blue
Red
Goblin Bomber
Many existing orc and goblin variants have also been visually and mechanically improved.
Boss Updates
Bosses have received major improvements and new mechanics.
Goblin Shaman
Reworked healing abilities
New projectile rain attack
Added strong self heal with long cooldown
Orc Boss
New Club Swing attack
Improved leap and stone throw abilities
Mage Boss
Spinning projectile attack
Lightning prediction improvements
Laser beam attack
Combat Improvements
Improved floating damage numbers
Improved projectile targeting and responsiveness
Improved spellcard information and stats
Terra wand can now bounce between enemies with chance to root
Added root and stun effects
Improved visual effects for spells like haunt, mine etc.
Bosses now drop magnet pickups that collect nearby coins and XP
UI Improvements
Large UI overhaul including:
New Realm selection screen
Improved item, spell, and passive tooltips
New NPC interface system
Added Achievements board
Added direction indicator to guide player towards bosses or npcs off screen
Visual & Audio Improvements
Improved enemy shaders and status effects
New explosion VFX
Improved enemy textures
Added player footsteps
Added coin pickup sound
Balance Changes
Player base health increased 100 → 300
Enemy health and player damage increased ~10× to improve scaling
Several spells adjusted for better balance
Fixes
Fixed enemies spawning off-screen
Fixed some spells triggering multiple times
Fixed UI issues in the pause and end screens
Fixed crosshair not restoring after pause
Various gameplay and UI bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
