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Steam News7 October 20241y ago

Updates and plans - rank system

Dear friends, I would like to share updates and plans with you. What have we already added to the game Improved task indicator: now it "sticks" to the edge of the screen and points towards the target.

Full notes

Full Ratten Reich update

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What changed

2 fixes5 additions4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Events
  • Performance
addedWhat have we already added to the game
changedImproved task indicator: now it "sticks" to the edge of the screen and points towards the target.
addedAdded indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of the screen.
fixedFixed all hitboxes for cursor interactions: no more pixel-hunting to select cover, weapons, or enemies.
changedImproved HUD interaction: mouse clicks no longer pass through the minimap and unit cards.
changedEnhanced unit movement system: units now maintain formation and avoid getting stuck on level objects.

Ratten Reich changes

addedWhat have we already added to the game
changedImproved task indicator: now it "sticks" to the edge of the screen and points towards the target.
addedAdded indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of the screen.
fixedFixed all hitboxes for cursor interactions: no more pixel-hunting to select cover, weapons, or enemies.
changedImproved HUD interaction: mouse clicks no longer pass through the minimap and unit cards.

Dear friends, I would like to share updates and plans with you.

What have we already added to the game

  1. Improved task indicator: now it "sticks" to the edge of the screen and points towards the target.

  2. Added indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of the screen.

  3. Fixed all hitboxes for cursor interactions: no more pixel-hunting to select cover, weapons, or enemies.

  4. Improved HUD interaction: mouse clicks no longer pass through the minimap and unit cards.

  5. Enhanced unit movement system: units now maintain formation and avoid getting stuck on level objects.

  6. Improved cover system: all selected units will now move towards cover, even if there is no room for them.

  7. Added a rank system for units: units gain combat experience and become more effective in battle.

    Steam post image

  8. Added animated event indication on the minimap.

  9. Fixed several bugs and optimized game performance.

Our plans

  1. New unit "Sapper"

  2. Construction at bases (construction of defensive structures and installation of artillery guns at captured points)

  3. Improvement of AI (vision and AI director for skirmish)

  4. Combat states

Thank you for supporting us!

Source

Steam News / 7 October 2024

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