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Steam News21 June 202614d ago

0.3.0 - New Relics, New Characters, Visual Improvements & System Changes

🧪 New Relics White Egg: Hatches after 5 floors, grants 1 random Rare relic Blue Egg: Hatches after 6 floors, grants 1 random Legendary relic Gold Egg: Hatches after 7 floors, grants 2 random Legendary relics Blood Crys

In this update7

Full notes

Full RatSpire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions11 changes0 removals
  • Balance
  • Gameplay
  • Store
  • Fixes
changed🧪 New RelicsBlood Crystal Necklace: 3% chance to restore 1 HP on enemy death
changed🧪 New RelicsEnergy Necklace: 2% chance to gain 1 permanent shield on enemy death
changed🧪 New RelicsSolid Necklace: 1% chance to gain 1 temporary shield on enemy death
changed🧪 New RelicsSpartan Helmet: All melee units +10 damage, +10 attack speed
changed🧪 New RelicsFire Soul (Rat King): 50% chance to ignite enemies for 4s (50% attack damage burn)
changed🧪 New RelicsIce Soul (Rat King): 50% chance to freeze enemies for 4s

RatSpire changes

changedBlood Crystal Necklace: 3% chance to restore 1 HP on enemy death
changedEnergy Necklace: 2% chance to gain 1 permanent shield on enemy death
changedSolid Necklace: 1% chance to gain 1 temporary shield on enemy death
changedSpartan Helmet: All melee units +10 damage, +10 attack speed
changedFire Soul (Rat King): 50% chance to ignite enemies for 4s (50% attack damage burn)

🧪 New Relics

  • White Egg: Hatches after 5 floors, grants 1 random Rare relic

  • Blue Egg: Hatches after 6 floors, grants 1 random Legendary relic

  • Gold Egg: Hatches after 7 floors, grants 2 random Legendary relics

  • Blood Crystal Necklace: 3% chance to restore 1 HP on enemy death

  • Energy Necklace: 2% chance to gain 1 permanent shield on enemy death

  • Solid Necklace: 1% chance to gain 1 temporary shield on enemy death

  • Spartan Helmet: All melee units +10 damage, +10 attack speed

  • Piercing Ring: Ranged units with piercing gain +1 pierce

  • Multi-Target Ring: Ranged units with max targets gain +1 target

  • Double Shot: +1 extra mine per throw, still consumes 1 charge

  • Triple Shot: +2 extra mines per throw, still consumes 1 charge

  • Quad Shot: +3 extra mines per throw, still consumes 1 charge

  • Blue Capsule: Extends spinning blade length, easier to hit enemies

  • Fire Soul (Rat King): 50% chance to ignite enemies for 4s (50% attack damage burn)

  • Ice Soul (Rat King): 50% chance to freeze enemies for 4s

  • Relic Scepter: Rat King gains attack based on number of relics

  • Relic Boots: Rat King gains movement speed based on number of relics

🔫 Unique Weapons

  • Thunder Mage Rat Weapon: 5% chance to instantly kill enemies (bosses excluded)

  • Cyber Rat Weapon: +1 pierce, unlocks piercing potion usage

🧠 System Changes

  • Gameplay change: Only one unit per rat type can exist at the same time

🛒 Shop System

  • Added shop reroll function

  • Added fixed Demon Fruit shop

  • Added fixed weapon shop

🐭 New Characters

  • Axe Warrior

  • Ninja

🧩 Bug Fixes

  • Fixed Skeleton Warrior permanently blocking after being frozen

  • Fixed Bard Demon Fruit not working properly

💥 Improvements

  • Added warning indicators before Tomato Bomb & Zombie explosions

  • Improved visuals: cloud effects

Source

Steam News / 21 June 2026

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