In this update7
Full notes
Full RatSpire update
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What changed
- Balance
- Gameplay
- Store
- Fixes
RatSpire changes
🧪 New Relics
White Egg: Hatches after 5 floors, grants 1 random Rare relic
Blue Egg: Hatches after 6 floors, grants 1 random Legendary relic
Gold Egg: Hatches after 7 floors, grants 2 random Legendary relics
Blood Crystal Necklace: 3% chance to restore 1 HP on enemy death
Energy Necklace: 2% chance to gain 1 permanent shield on enemy death
Solid Necklace: 1% chance to gain 1 temporary shield on enemy death
Spartan Helmet: All melee units +10 damage, +10 attack speed
Piercing Ring: Ranged units with piercing gain +1 pierce
Multi-Target Ring: Ranged units with max targets gain +1 target
Double Shot: +1 extra mine per throw, still consumes 1 charge
Triple Shot: +2 extra mines per throw, still consumes 1 charge
Quad Shot: +3 extra mines per throw, still consumes 1 charge
Blue Capsule: Extends spinning blade length, easier to hit enemies
Fire Soul (Rat King): 50% chance to ignite enemies for 4s (50% attack damage burn)
Ice Soul (Rat King): 50% chance to freeze enemies for 4s
Relic Scepter: Rat King gains attack based on number of relics
Relic Boots: Rat King gains movement speed based on number of relics
🔫 Unique Weapons
Thunder Mage Rat Weapon: 5% chance to instantly kill enemies (bosses excluded)
Cyber Rat Weapon: +1 pierce, unlocks piercing potion usage
🧠 System Changes
Gameplay change: Only one unit per rat type can exist at the same time
🛒 Shop System
Added shop reroll function
Added fixed Demon Fruit shop
Added fixed weapon shop
🐭 New Characters
Axe Warrior
Ninja
🧩 Bug Fixes
Fixed Skeleton Warrior permanently blocking after being frozen
Fixed Bard Demon Fruit not working properly
💥 Improvements
Added warning indicators before Tomato Bomb & Zombie explosions
Improved visuals: cloud effects
Source
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