Hello! It's CasselWolf, the development team behind Ratropolis. For this update, we've fixed some bugs, alleviated major flaws and added Halloween decorations; the details are listed below.
Full notes
Full Ratropolis update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! It's CasselWolf, the development team behind Ratropolis.
What changed
5 fixes2 additions3 changes0 removals
Fixes
Store
Balance
Gameplay
fixedFor this update, we've fixed some bugs, alleviated major flaws and added Halloween decorations; the details are listed below. And in the meantime, we would also like to give our explanation to several issues introduced after the most recent update.
addedQ : Savefile Reset A : First of all, we sincerely apologize for not announcing the reset beforehand, AND deleting them eventually; we realize that a lot of effort had been put into your previous savefiles. Over the past six months, we've re-worked the existing Cards, added hundreds of new Cards, removed some problematic Cards and changed the Unlock system. These significant changes've altered what your savefiles store and how they keep your data. Savefiles for the old versions of Ratropolis were no longer COMPATIBLE with the newest release. Hence, it was inevitable for us to reset the player-progression. Nevertheless, our team could have prevented this situation if we were more capable. We, again, apologize for the reset, and PROMISE that there won't be any more resets that causes frustration for everyone.
addedQ : Card Balance A : Newly added Cards are currently being monitored but we still need to collect more gameplay-data for the right adjustments, so we would very appreciate your patience. We are also planning to make qualiative changes for player-satisfaction, so please leave your opinions on the Official Forum, Steam Discussion and via email.
fixedBug FixesFixed wrong stat values for some Upgraded Cards.
fixedBug FixesFixed [Rope Ride] Card not decreasing Ephemeral Cards' Cost to 0 when targeting units with Notoriety.
Ratropolis changes
fixedFor this update, we've fixed some bugs, alleviated major flaws and added Halloween decorations; the details are listed below. And in the meantime, we would also like to give our explanation to several issues introduced after the most recent update.
addedQ : Savefile Reset A : First of all, we sincerely apologize for not announcing the reset beforehand, AND deleting them eventually; we realize that a lot of effort had been put into your previous savefiles. Over the past six months, we've re-worked the existing Cards, added hundreds of new Cards, removed some problematic Cards and changed the Unlock system. These significant changes've altered what your savefiles store and how they keep your data. Savefiles for the old versions of Ratropolis were no longer COMPATIBLE with the newest release. Hence, it was inevitable for us to reset the player-progression. Nevertheless, our team could have prevented this situation if we were more capable. We, again, apologize for the reset, and PROMISE that there won't be any more resets that causes frustration for everyone.
addedQ : Card Balance A : Newly added Cards are currently being monitored but we still need to collect more gameplay-data for the right adjustments, so we would very appreciate your patience. We are also planning to make qualiative changes for player-satisfaction, so please leave your opinions on the Official Forum, Steam Discussion and via email.
fixedFixed wrong stat values for some Upgraded Cards.
For this update, we've fixed some bugs, alleviated major flaws and added Halloween decorations; the details are listed below. And in the meantime, we would also like to give our explanation to several issues introduced after the most recent update.
Q : Savefile Reset A : First of all, we sincerely apologize for not announcing the reset beforehand, AND deleting them eventually; we realize that a lot of effort had been put into your previous savefiles. Over the past six months, we've re-worked the existing Cards, added hundreds of new Cards, removed some problematic Cards and changed the Unlock system. These significant changes've altered what your savefiles store and how they keep your data. Savefiles for the old versions of Ratropolis were no longer COMPATIBLE with the newest release. Hence, it was inevitable for us to reset the player-progression. Nevertheless, our team could have prevented this situation if we were more capable. We, again, apologize for the reset, and PROMISE that there won't be any more resets that causes frustration for everyone.
Q : Card Balance A : Newly added Cards are currently being monitored but we still need to collect more gameplay-data for the right adjustments, so we would very appreciate your patience. We are also planning to make qualiative changes for player-satisfaction, so please leave your opinions on the Official Forum, Steam Discussion and via email.
Q : Game Difficulty A : We are planning to introduce a step-by-step difficulty system for the November Update that makes normal difficulty easier, and the game harder as the player learns and grows up. This will allow more players to achieve victory, and veterans to stand out from the rest by winning in more challenging environment.
Thank you for sharing your opinion on the Navigator Update. We, as always, will work hard to improve our game while listening to your feedback.