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Steam News28 October 20205y ago

Update 1.0.7101 : Navigator Leader Plus Mode

Localization Fixed some text misinterpretation [Russian], [Polish], [Spanish] and [Portuguese] localization for the upcoming content are still in progress. *We've been prioritizing the most spoken languages first.

Full notes

Full Ratropolis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions44 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Events
  • Maps
  • Balance
fixedLocalizationFixed some text misinterpretation
changedLocalization[Russian], [Polish], [Spanish] and [Portuguese] localization for the upcoming content are still in progress. *We've been prioritizing the most spoken languages first. We are very sorry for the inconvenience.
addedContents[Navigator Leader] Overhaul : 80+ New Cards and Leader Ability, exclusive to the Navigator.
addedContents40+ New Cards, for the other Leaders.
addedContents10 New Advisors, exclusive to each Leader. Existing Advisors also got an overhaul. *Most Advisors who caused frustrating deckbuilding and gameplay are now changed.
fixedBug FixesFixed a bug that caused an unit to stop moving when pulled by [Weasel Harpooner]s
[Funding] : Cost increased (2030[Funding] : Cost increased ( increased, buffCost increased (20 -> 30), Gold gain increased (4050Cost increased (20 -> 30), Gold gain increased ( increased, buff[License] : Tax increased (35[License] : Tax increased ( increased, buffTax increased (3 -> 5), duration increased (1530Tax increased (3 -> 5), duration increased ( increased, buff

Ratropolis changes

fixedFixed some text misinterpretation
changed[Russian], [Polish], [Spanish] and [Portuguese] localization for the upcoming content are still in progress. *We've been prioritizing the most spoken languages first. We are very sorry for the inconvenience.
added[Navigator Leader] Overhaul : 80+ New Cards and Leader Ability, exclusive to the Navigator.
added40+ New Cards, for the other Leaders.
added10 New Advisors, exclusive to each Leader. Existing Advisors also got an overhaul. *Most Advisors who caused frustrating deckbuilding and gameplay are now changed.

Localization

  • Fixed some text misinterpretation

  • [Russian], [Polish], [Spanish] and [Portuguese] localization for the upcoming content are still in progress. *We've been prioritizing the most spoken languages first. We are very sorry for the inconvenience.

Contents

  • [Navigator Leader] Overhaul : 80+ New Cards and Leader Ability, exclusive to the Navigator.

  • 40+ New Cards, for the other Leaders.

  • 10 New Advisors, exclusive to each Leader. Existing Advisors also got an overhaul. *Most Advisors who caused frustrating deckbuilding and gameplay are now changed.

  • Appearance of the City Hall will vary depending on which Leader you are playing as.

Bug Fixes

  • Fixed a bug that caused an unit to stop moving when pulled by [Weasel Harpooner]s

  • Fixed a bug that displayed incorrect range for [Sparrow Nest] Building.

  • Fixed a bug that displayed a negative value for ATK reduction effects.

  • Fixed an Event-related bug that caused ATK for Military Cards to become a negative value.

  • Flxed a bug that caused [Firerat]s and [Flametank]s to launch projectiles backwards.

  • Fixed a bug that prevented [Lizard Vanguard]s from dealing DMG in certain situations.

  • Fixed a bug that calculated Soul-return % multiplicatively instead of additively when effects from multiple [Seal] Cards are stacked.

Gameplay

  • Changes to Leader Ability for Shaman and Navigator Leader.

  • Leader Passives are now given to starting Advisors instead.

  • Leader Plus Mode now replaces the existing Standard Mode. *We apologize to the players who preferred the Standard Mode much more. The reason behind this change was the Maintaining the old system was proven to be difficult due to sheer amount of new Cards, when compared to our initial release state (6 times as many). Next update will feature an overhauled [Nightmare Mode] that allows combinations of Cards from Leaders who are not being played as.

  • All unlock-progression, including Leaders, Cards and Records will be reset.

  • Changes to Score-calculation system.

  • [Nightmare Mode] and [Leaderboard] are unavailable until the next update. *We are planning to add Ascension-style difficulty options.

  • Infested Rats no longer appear from Buildings attacked by Plague Rats.

  • Card-unlocks are now divided into 10 stages. *Instead, it is now much more faster and easier to unlock Cards.

  • [Funding]Cost increased (20 -> 30), Gold gain increased (40 -> 50)
  • [License]Tax increased (3 -> 5), duration increased (15 -> 30)
  • [Gold Tower]Gold spend decreased (2% -> 1%)
  • [Mercenary]Max HP increased (24 -> 28)
  • [Re-contract]Cost increased (76 -> 86), Service Time gain increased (50% -> 100%)
  • [Gold Paint]Cost decreased (120 -> 87), additional Military Card Cost decreased (100% -> 50%)
  • [Wine]ATK reduction decreased (30% -> 20%), duration increased (10 -> 15)
  • [Distraction]Range increased (2 -> 3)
  • [Nest Egg]Cost decreased (28 -> 0)
  • [Bankruptcy]Max Cards increased (4 -> 6)
  • [Jewel]Gold gain decreased (200 -> 160)
  • [Golden Archer]Added an ability that increases its Service Time based on current Tax
  • [Wanted]Ratizen Cost decreased (2 -> 1), Bounty gain decreased (2 -> 1), Labor Time decreased (70 -> 60)
  • [Security Center]Production Time reduction increased (1 -> 2)
  • [Gladiator]Max HP gain decreased (3 -> 2)
  • [Rescue]Cost increased (15 -> 30)
  • [Defense]ATK reduction increased (1 -> 2)
  • [Academy]Stat gain decreased (+3/+12 -> +2/+8)
  • [Rat in the Box]Cost increased (70 -> 77), DMG increased (5 -> 10)
  • [Demolish]Cost decreased (40 -> 20)
  • [Toll]Duration increased (15 -> 30)
  • [Mushroom Farm]Cost decreased (86 -> 77), Gold gain increased (100 -> 120)
  • [Release]DMG increased (60% -> 100%)
  • [Mind Shatter]DMG increased (200% -> 300%)
  • [Ziggurat]DMG increased (6 -> 10)
  • [Holy Crab]Gold gain increased (100 -> 120)
  • [Fragile Walls] Event option : Get a [Shieldrat] Card -> Get a random Military Card

  • [Age of Sail] Event option : 50% Chance to get a Card -> 100% Chance to get a Card

  • [The Scout's Folly] Event option : 15s Delay to next Wave -> 30s Delay to next Wave

  • [Frightened Citizens] Event option : Get a [Shieldrat] Card -> Get a [Shield Master] Advisor. Gain 1 Leader Level -> Gain 2 Leader Level

UI/UX

  • Added a function so that if a Card description includes another Card name, the mentioned Card is displayed even when the base Card is in hand.

  • When attempting to deploying units, their deployment location is now displayed.

  • When attempting to deploying units, their range is now displayed.

  • Visual changes to some UI components.

  • Military Units with Rear Rank and Support now display an unique ATK icon on their Cards

  • Added "Current : Value" text for some Cards.

  • Can now see "Current : Value" on Card gain and selection screen.

  • Added a Soul icon for Soul Siphon Cards.

  • Changes to Curse-application VFX.

  • When attempting to deploying units, their deployment location is now displayed.

  • When attempting to deploying units, their range is now displayed.

  • Visual changes to some UI components.

  • Added and improved many SFXs for Card-plays.

There will ilkely be bugs and mistranslations in the game. If you find them, please notify us on Forum (on our official homepage), Steam Discussion or via email at casselwolf@naver.com. Such issues are set a top priority and as soon as we receive them, we will get on it.

Source

Steam News / 28 October 2020

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