Full notes
Full Rat of Infinity: Idle Clicker update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings! On launch, I noticed progression is a bit hasty, a bit too hasty for my liking... so I heavily increased prices of a bunch of things, along with adding a VPS (Vials per second) counter as a mini QOL feature. New Feature: - Added VPS (Vials Per Second) counter on the main screen Balance Changes Base Game: - Base Card Drop Threshold increased from 5000 to 10000 Upgrades Shop: - Lab Assistant & Brain Booster base prices increased from 100 to 200, with price scaling reduced from 1.3x to 1.15x - Improved Tools base price increased from 1000 to 10000 vials - Duplicator base price increased from 5000 to 25000 vials - Caffeine Rush base price increased from 2000 to 50000 vials - Focused Research base price increased from 7000 to 60000 vials - Scanner base price increased from 15000 to 100000 Lab Reboot Shop: - Lab Effiency base price increased from 50 to 100 essence - Card Indexing base price increased from 100 to 500 essence - Vial Surge base price increased from 250 to 1200 essence - Essence Magnet base price increased from 400 to 2000 essence - Quantum Scanner base price increased from 700 to 2500 essence - Prestige Catalyst base price increased from 900 to 4000 essence Quantum Leap Shop: - Quantum Seed base price increased from 1 to 2 cores - Pity Accelerator base price increased from 2 to 3 cores - Quantum Memory base price increased from 2 to 5 cores - Core Infusion base price increased from 3 to 6 cores Market Cards: - Lab Notes vial bonus increased from +1 to +5 per card - Quantum Blueprint bonus increased from +2 to +10 per card
What changed
- Balance
Rat of Infinity: Idle Clicker changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
