Full notes
Full Rat Climber update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Rattys! An update is now available for Rat Climber, if you do not see it, please restart your steam client.
What changed
- Gameplay
- UI and audio
Speedrun features are now added into the game!
In options menu, click "speedrun" button and you can toggle on/off the overall timer, and automatic time splits for when you reach each new zone - The overall timer will remain at zero until ratty moves - Individual level split times are automatically recorded upon transitioning to each new zone (the spots where the ambience track and lighting changes) - The overall timer and final zone will end their timer once you reach cheese heaven and lose control over Ratty - All timers will reset upon choosing restart from menu
Improved restart
Ratty will now always spawn at the exact same spot after restarting, facing the exact same way, and with the camera reset. - Restarting will reset the three minecarts in Crystal Mines back to their starting spots. (entering the Crystal Mines zone will also do this automatically as well) - The "choose your Ratty's color" and welcome popup message now only appear once per play session instead of every time you restart
More options
You can now invert X and/or Y controls in the sensitivity menu - Cleaner sensitivity sliders with only two decimal places instead of three, and easier number stepping
Other changes
Minecarts must now be activated with Left Mouse Button or Right Trigger on controllers once you are standing inside of them. This includes the 3rd vertical cart as well, it is no longer auto-traveling constantly - This also fixes the old bug where minecarts would start going backwards sometimes upon jumping out - Removed the camera zooming out after falling for a few seconds. There will be no more janky camera distance popping! - I added a few more helper planks to some overly frustrating spots in the Swamp and Egypt zones - There is also a little easter egg hidden in the Swamp zone, but not overly hidden. It's just a fun little nod to my current game project Knight and Fairy
Thank you all for the continued support. Happy climbing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
