Full notes
Full Rapta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Rapta is undergoing significant changes! We are developing a more immersive experience and implementing additional content. Focusing on what we already have, our main goal is to improve, adapt, and add new features that enhance the current content.
* ALL IMAGES SHOWN ARE RELATED TO DEVELOPMENT AND DO NOT REPRESENT THE FINAL GAME *
New Environment
Notable changes include a fresh environment with interactive elements, such as the telephone. This new setting will also allow us to expand on our investigative storyline.
Bug Bounty
Bug bounty rewards will now be separate from conventional hacks. In the Bug Bounty menu, you’ll find companies willing to pay for specific services. Details include difficulty, reward, and the reputation required to perform the task.
The minigame for completing a Bug Bounty task involves identifying cable faults and connecting only the correct wires. This, along with other minigames, adapts based on difficulty.
Searching Target
Finding a target is now a minigame. These adaptive minigames cannot fail.
Hacking
The password minigame, previously part of the heist process, will now be relocated as one of the hacking minigames. These minigames also adapt to the situation.
Mais
More minigames will be added during hacking.
After hacking the target, you’ll have another minigame to steal as much money as possible.
The timer will shift from the computer screen to the desk as an interactive object.
Upgrades will directly impact minigame adaptability.
The environment will change dynamically based on events.
Each ending will be accompanied by a transition animation for added immersion.
Each ending will receive a visual rework
Update Release
While there’s still much work to be done before the update, we estimate it will arrive around November.
Source
Changelog.gg summarizes and formats this update. How we read updates.
