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Steam News22 September 20241y ago

Devlog 3

After a week of extensive experimentation, we’ve decided to make significant changes to the game’s progression system.

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What changed

0 fixes0 additions2 changes6 removals
  • Gameplay
removedThe spawn and portal rooms at the beginning and end of each node weren’t contributing meaningfully to the experience, so we’ve decided to remove them from all combat nodes. Additionally, we’re breaking down and reorganizing several systems:
removedDemonblood: Removed
removedDemonCoin: Removed
removedQuests, Rune Pages: Removed
removedMemory Shards: Removed
removedCertain tactics features: Removed

After a week of extensive experimentation, we’ve decided to make significant changes to the game’s progression system.

In a previous post, I mentioned that players were struggling to stay engaged with the late-game content, often dropping out early. To address this, we ran numerous tests and pinpointed the issue: the game’s pacing.

The spawn and portal rooms at the beginning and end of each node weren’t contributing meaningfully to the experience, so we’ve decided to remove them from all combat nodes. Additionally, we’re breaking down and reorganizing several systems:

Demonblood: Removed

DemonCoin: Removed

Quests, Rune Pages: Removed

Memory Shards: Removed

Certain tactics features: Removed

With these adjustments, we aim to streamline the gameplay and enhance the overall pacing. Next week, we’ll share more details, along with videos and screenshots to give you a closer look at the progress.

Stay tuned!

Source

Steam News / 22 September 2024

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