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Steam News6 June 20233y ago

Enormous Demo Update

Intro Hello everyone! Almost 3 weeks after demo release, in that time got a lot of feedback, added some cool things and upgraded the game to the next stage. First things first.

Full notes

Full Randoville update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions2 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
addedIntroHello everyone! Almost 3 weeks after demo release, in that time got a lot of feedback, added some cool things and upgraded the game to the next stage. First things first.
addedProgressionAdded Level system
changedProgressionReworked Regress system
addedProgressionNew conditions for opening new buildings
addedProgressionSo, about Levels. As always - for your actions you get XP -> Level up -> New possibilities Each building grade gives 10-50XP based on rarity, 5 XP for collectibles on the map. After building a Shrine, you get access to Regress button (you don't need to buy it as it was before). Regress is free, but you abandon your Village, get XP, gems, and access to Regress Shop
addedRegressAs i said earlier, Regress takes away your Village, but you are able to buy upgrades in Regress Shop. There are dices+throws and Progression Tree. Right now i've added some upgrades as examples for 5/10/15 and 20th level. Though i think i will rework this system a bit before EA, so it will not bring so much emotional damage. Also, in these upgrades you now can "open" new types of buildings.

Randoville changes

addedHello everyone! Almost 3 weeks after demo release, in that time got a lot of feedback, added some cool things and upgraded the game to the next stage. First things first.
addedAdded Level system
changedReworked Regress system
addedNew conditions for opening new buildings
addedSo, about Levels. As always - for your actions you get XP -> Level up -> New possibilities Each building grade gives 10-50XP based on rarity, 5 XP for collectibles on the map. After building a Shrine, you get access to Regress button (you don't need to buy it as it was before). Regress is free, but you abandon your Village, get XP, gems, and access to Regress Shop

Intro

Hello everyone! Almost 3 weeks after demo release, in that time got a lot of feedback, added some cool things and upgraded the game to the next stage. First things first.

Progression

  • Added Level system

  • Reworked Regress system

  • New conditions for opening new buildings

So, about Levels. As always - for your actions you get XP -> Level up -> New possibilities Each building grade gives 10-50XP based on rarity, 5 XP for collectibles on the map. After building a Shrine, you get access to Regress button (you don't need to buy it as it was before). Regress is free, but you abandon your Village, get XP, gems, and access to Regress Shop

.

Regress

As i said earlier, Regress takes away your Village, but you are able to buy upgrades in Regress Shop. There are dices+throws and Progression Tree. Right now i've added some upgrades as examples for 5/10/15 and 20th level. Though i think i will rework this system a bit before EA, so it will not bring so much emotional damage. Also, in these upgrades you now can "open" new types of buildings.

Tutorial

Yea, added some sort of tutorial, that will help at the start, there are buttons in main menu and in game menu (esc button, top right corner).

Improvements

  • Pror eraser - now it's possible to erase fences, bridges and different small props.

  • Visual interpretation of getting XP

  • Save and load system. Not fully implemented, but it will save your "Number Progress" - level, XP and multipliers. Village saving later, sorry

  • Reworked prices a bit.

  • Added limits for physical throw + time till it stops (10 seconds after the throw and you get your result

  • New UI hints, especially for building placement

  • Nice "Level up" text C:

  • Main menu time is now synchronized with your PC time (sorry for invasion)

  • Animation for Dice on the Shrine after build

Summary

It was pretty tough but awesome to work on this update, i really apprectiate Your feedback and thanks to the guys on Youtube for some cool videos and comments. They are really warm and helpful!

Soon i'll make a roadmap, because the next steps are seen clearly now, so i can write them down and share em with you. Thanks again See you on the Steam Fest!

Source

Steam News / 6 June 2023

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