Full notes
Full Randomice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Server
- Maps
- Fixes
Bonne Année ~ Happy New Year!
As promised, here's your first 2026 present: A new challenge!
January Challenge: Tall Tower
🗼 All rooms are stacked to form a 12-stories tower.
📌 You start on the bottom, with the push pins, and the exit is on the top of the tower.
🗝️ There are 5 locks, but 7 keys are hidden in the tower, so you won't need to open as many checks as usual.
Vote for February's Challenge!
Join the Discord server to vote for the next one. Here are the choices:
🎉 Party Apartment - Most of the mice are in a small 1-stage apartment of 4-5 rooms.
🪙 Cash Castle - Presents and quests only give coins. All the useful items are in Gacha Machines.
👻 Ghostly Gathering - All presents & NPCs are invisible, and of course they're shuffled.
Let's race!
I'd like to organize some races on the Tall Tower and Full House challenges. If you're interested, it'll be organized in the Discord as well.
Changelog
Alongside that, the 5.1.3 version brings some new things :
2026 monthly challenge page added.
RoomAccessPriority setting implemented, to make the generation algorithm prioritize items which will open new rooms.
Generation algorithm will also be incentivized to use more useful items in the beginning to prevent failed generations.
Paintings for the campaign days are the same as their corresponding challenge.
Shady Shelter gold medal is set to 27' instead of 25'.
Dining buffet lower glass can be destroyed without exploding the small jar at its foot.
Player can drop down from the potty chair and cat bed.
Player can't open the map in space tutorials.
Check counter on the map hidden during laboratory sequences.
Piercing rocket tutorial improved.
Kimo asks the player to join the Discord at the end of the campaign and says that the first bonus challenges are easier than Day 10.
The time it takes for the item icon to reach the item popup paper is constant.
Seed added in campaign result window.
Fixed some missing logic.
And I fixed some bugs:
Polo won't continuously talk to the player when they're standing inside the curtain without a Gourmet Medallion.
Suri's bubble size will be consistent with other NPC's when playing on a modified game scale.
Infinity sign is displayed correctly in the settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
